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Raise the Dead
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<blockquote data-quote="Scaramanga" data-source="post: 2010267" data-attributes="member: 13563"><p>RAISE THE DEAD is a 72-page collection of four adventures, each designed to enable a party of PCs to bring one of their fallen comrades back to life. Apparently if a DM desires a more original means of permitting his PCs to revive a party member, he can use one of these four adventures. The premise of the book is this: If the PCs are too broke to afford a “raising,” or if the DM wants to make them work for this service, they can complete one of the four adventures in order to restore their dead comrade.</p><p></p><p>Overall, this is a unique concept. PCs die in every campaign, and this seems to be the first product dealing directly with that event. The adventures themselves are also fresh and lively. In one of them, the heroes can be either good or evil, and they’re racing against a tough party of NPCs (who are either good or evil, as necessary). Both parties are hunting for the relic that will restore the dead to life. Each of the other adventures has a similar plot “twist.” For example, in the last adventure, the NPC who hires the PCs actually tries to steal the item from them as soon as they find it.</p><p></p><p>The adventures can be dropped into any campaign world with little trouble. This makes them very user-friendly. Another accommodating feature is that each adventure contains guidelines to scale their Encounter Levels up or down as needed. There are also a few new magic items, monsters, and one spell. The settings are both wilderness and dungeon. Maybe they could have included a city or urban venue, but the book doesn’t lack usability because of this omission. </p><p></p><p>The cartography is excellent, and the interior art is comparable to other Necromancer Games books. All in all, this is one of the most useful products a DM can have on his shelf, as every campaign must eventually deal with a dead hero.</p></blockquote><p></p>
[QUOTE="Scaramanga, post: 2010267, member: 13563"] RAISE THE DEAD is a 72-page collection of four adventures, each designed to enable a party of PCs to bring one of their fallen comrades back to life. Apparently if a DM desires a more original means of permitting his PCs to revive a party member, he can use one of these four adventures. The premise of the book is this: If the PCs are too broke to afford a “raising,” or if the DM wants to make them work for this service, they can complete one of the four adventures in order to restore their dead comrade. Overall, this is a unique concept. PCs die in every campaign, and this seems to be the first product dealing directly with that event. The adventures themselves are also fresh and lively. In one of them, the heroes can be either good or evil, and they’re racing against a tough party of NPCs (who are either good or evil, as necessary). Both parties are hunting for the relic that will restore the dead to life. Each of the other adventures has a similar plot “twist.” For example, in the last adventure, the NPC who hires the PCs actually tries to steal the item from them as soon as they find it. The adventures can be dropped into any campaign world with little trouble. This makes them very user-friendly. Another accommodating feature is that each adventure contains guidelines to scale their Encounter Levels up or down as needed. There are also a few new magic items, monsters, and one spell. The settings are both wilderness and dungeon. Maybe they could have included a city or urban venue, but the book doesn’t lack usability because of this omission. The cartography is excellent, and the interior art is comparable to other Necromancer Games books. All in all, this is one of the most useful products a DM can have on his shelf, as every campaign must eventually deal with a dead hero. [/QUOTE]
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