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Raise the Dead
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<blockquote data-quote="Messageboard Golem" data-source="post: 2010431" data-attributes="member: 18387"><p><strong><em>Warning: spoilers!</em></strong></p><p> </p><p></p><p>‘Raise the dead’, by Necromancer Games, contains, as it says on the cover, ‘four adventures for 4 to 6 characters of 4th to 10th level, each aimed at bringing a dead party member back to life’.</p><p>These adventures are written by Casey W. Christofferson, Brenden Simpson and Lance Hawvermale.</p><p></p><p>When a partymember dies that you want brought back to life, there are a couple of options: ask the cleric of the party for help (presuming the cleric has already reached level 9), go to the nearest temple for help (and pay quite a few goldpieces), or send the party on a quest which will get their dead partymember brought back to life. This last option is for those DM’s who don’t want bringing people back to life to be that simple. And this is exactly what ‘Raise the dead’ is for...</p><p></p><p>RtD contains four adventures, all roughly 15 pages long: Nature’s Bounty, Kinslayer’s Moon, The Crypt of Ronashim and Them bones.</p><p><em>Nature’s Bounty</em></p><p>This adventure ‘offers the chance of reincarnating a neutral PC or a character that follows a philosophy rather than one of the divine powers.’ It’s for characters of level 8.</p><p>The party goes to Wiltangle Forest, to seek help from the druid Bearn. When the party arrives in the forest, it seems that there is trouble in paradise. One of the druids, Gothgul, seems to have gotten under the influence of the Witch Tree, and stole the golden Cauldron of Purity. Bearn needs this cauldron to perform the ritual of reincarnating the party member... So he asks the PC’s for help… </p><p><em>Kinslayer’s Moon</em></p><p>This adventure ‘provides the option of raising an evil PC from the dead (though PCs of any alignment may take part in the adventure), while competing against a rival NPC adventuring party’. It’s for characters of level 8. </p><p>The leader of an evil tribe is about to get raised in the Well of Ashan’kor. Depending on the alignment of the party, they can help get the evil leader raised, or they can help to stop the evil leader from getting raised. If the party succeeds, they can use the well to raise their partymember.</p><p><em>The Crypt of Ronashim</em></p><p>This adventure is ‘an opportunity for impoverished characters to procure the services of a high priest and find the fabled Rod of Arden.’ It’s for characters of level 6.</p><p>The party asks the help of father Elijan, a cleric who is known for helping those in need. But father Elijan has been attacked by mysterious strangers and has lost a few levels in the attack. This means that he cant’t do a <em>raise dead</em> anymore. He asks the party to help him, so he can raise their dead partymember…</p><p><em>Them Bones</em></p><p>This adventure ‘grants the PC’s a chance at raising someone even after <em>raise dead</em> and <em>resurrection</em> have failed.’ It’s for characters of level 8.</p><p>A ranger, Klavdiya Antonova, has a haunt in her house: Torvayin. She asks the PC’s to help her to get rid of the haunt. In return she will provide the party with an ore called ephemeryl. One of the properties of the ephemeryl is that it grants a <em>wish</em>, and can thus bring the dead partymember back to life... </p><p></p><p>Things I liked:</p><p>- The adventures in RtD are all orginal adventures with an evil twist... For example: those who don’t use the Rod of Arden (in ‘The Crypt of Ronashim’) in the wright way, get cursed... </p><p>- The adventures fill the gap for the PC’s until their cleric reaches level 9 and can learn raise dead. </p><p>- The adventures fit easily in your own world, because they take place in a relatively small area.</p><p>- The adventures contain options for the player of the deceased PC to participate in the quest; he can play one or more of the monsters or play one of the NPC’s. In ‘Nature’s Bounty’ f.e. the player can play a pixie.</p><p>- Each adventure contains suggestions for up- en downscaling the adventure for parties of higher or lower level. </p><p>- There are adventure hooks given to use the adventure even if you don’t need a partymember raised.</p><p></p><p>Things I did not like:</p><p>- Three of the adventures contain monsters of the ‘Tome of Horrors’. Not for all of those monsters are (abbreviated) statblocks given. DM’s who don’t own this book have to either buy it (for $29,95!) or find alternatives for those monsters.</p><p>- I expected the adventures to be for lower level parties. Instead most of the adventures are for higher level parties (level 8).</p><p> </p><p>Conclusion:</p><p>Four original adventures with an evil twist, to send the party on a quest to get their dead partymember raised. It’s a great way to fill the gap until the party’s cleric reaches level 9.</p><p></p><p></p><p>Rating: 4/5</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010431, member: 18387"] [b][i]Warning: spoilers![/i][/b] ‘Raise the dead’, by Necromancer Games, contains, as it says on the cover, ‘four adventures for 4 to 6 characters of 4th to 10th level, each aimed at bringing a dead party member back to life’. These adventures are written by Casey W. Christofferson, Brenden Simpson and Lance Hawvermale. When a partymember dies that you want brought back to life, there are a couple of options: ask the cleric of the party for help (presuming the cleric has already reached level 9), go to the nearest temple for help (and pay quite a few goldpieces), or send the party on a quest which will get their dead partymember brought back to life. This last option is for those DM’s who don’t want bringing people back to life to be that simple. And this is exactly what ‘Raise the dead’ is for... RtD contains four adventures, all roughly 15 pages long: Nature’s Bounty, Kinslayer’s Moon, The Crypt of Ronashim and Them bones. [i]Nature’s Bounty[/i] This adventure ‘offers the chance of reincarnating a neutral PC or a character that follows a philosophy rather than one of the divine powers.’ It’s for characters of level 8. The party goes to Wiltangle Forest, to seek help from the druid Bearn. When the party arrives in the forest, it seems that there is trouble in paradise. One of the druids, Gothgul, seems to have gotten under the influence of the Witch Tree, and stole the golden Cauldron of Purity. Bearn needs this cauldron to perform the ritual of reincarnating the party member... So he asks the PC’s for help… [i]Kinslayer’s Moon[/i] This adventure ‘provides the option of raising an evil PC from the dead (though PCs of any alignment may take part in the adventure), while competing against a rival NPC adventuring party’. It’s for characters of level 8. The leader of an evil tribe is about to get raised in the Well of Ashan’kor. Depending on the alignment of the party, they can help get the evil leader raised, or they can help to stop the evil leader from getting raised. If the party succeeds, they can use the well to raise their partymember. [i]The Crypt of Ronashim[/i] This adventure is ‘an opportunity for impoverished characters to procure the services of a high priest and find the fabled Rod of Arden.’ It’s for characters of level 6. The party asks the help of father Elijan, a cleric who is known for helping those in need. But father Elijan has been attacked by mysterious strangers and has lost a few levels in the attack. This means that he cant’t do a [i]raise dead[/i] anymore. He asks the party to help him, so he can raise their dead partymember… [i]Them Bones[/i] This adventure ‘grants the PC’s a chance at raising someone even after [i]raise dead[/i] and [i]resurrection[/i] have failed.’ It’s for characters of level 8. A ranger, Klavdiya Antonova, has a haunt in her house: Torvayin. She asks the PC’s to help her to get rid of the haunt. In return she will provide the party with an ore called ephemeryl. One of the properties of the ephemeryl is that it grants a [i]wish[/i], and can thus bring the dead partymember back to life... Things I liked: - The adventures in RtD are all orginal adventures with an evil twist... For example: those who don’t use the Rod of Arden (in ‘The Crypt of Ronashim’) in the wright way, get cursed... - The adventures fill the gap for the PC’s until their cleric reaches level 9 and can learn raise dead. - The adventures fit easily in your own world, because they take place in a relatively small area. - The adventures contain options for the player of the deceased PC to participate in the quest; he can play one or more of the monsters or play one of the NPC’s. In ‘Nature’s Bounty’ f.e. the player can play a pixie. - Each adventure contains suggestions for up- en downscaling the adventure for parties of higher or lower level. - There are adventure hooks given to use the adventure even if you don’t need a partymember raised. Things I did not like: - Three of the adventures contain monsters of the ‘Tome of Horrors’. Not for all of those monsters are (abbreviated) statblocks given. DM’s who don’t own this book have to either buy it (for $29,95!) or find alternatives for those monsters. - I expected the adventures to be for lower level parties. Instead most of the adventures are for higher level parties (level 8). Conclusion: Four original adventures with an evil twist, to send the party on a quest to get their dead partymember raised. It’s a great way to fill the gap until the party’s cleric reaches level 9. Rating: 4/5 [/QUOTE]
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