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Raise the Dead
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<blockquote data-quote="Plaag" data-source="post: 2010473" data-attributes="member: 7276"><p>Now having been a playtester for the first adventure in this book at GenCon 2002, and later getting a hold of it, it has lost nothing of its appeal since then. While others have offered longer breakdowns of each adventure, I will simply say that this work of art (for it is great- 4 adventures of useful and excellent quality wrapped up in one product) offers much more then a benifit to have one's players get to raise a companion. Each adventure works even without the need for raising someone, and as the result of them may prove to actually need another of these adventures just for the purpose of the product <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>If one reads my previous reviews, yes they are short, but besides that, to deserve a 5 they have to be truely useful, and this does just that. Not to mention that the art and maps are awsome, it makes a DM's heart proud to unleash upon his players...I mean allow them the chance to raise a companion..no unleash sounds better *S*.</p><p></p><p>Raise the Dead is the second DM resource book for Necromancer Games, the first was The Book of Taverns. This book contains short adventures easily run in 1-2 gaming sessions and affords different ways for players to get their dead PC brought back to life. Each adventure is designed with a customization chart allowing for higher or lower level PCs to play in any of the given adventures. </p><p> </p><p>Most of the book is pure gaming content, while the last several pages are ads for Sword and Sorcery Products, and the legal appendix. The book follows a standard 2 column format found in most rpg products. The interior Art is done by Brian LeBlanc, maps are done by Ed Bourelle. The maps look great and the artwork is excellent, though I wonder about the deep sea creatures in a lake for the last adventure.</p><p> </p><p>The adventures offer a wide variety of challenges, with one (Natures Bounty) featuring a full wilderness adventure taking the PCs against an evil witch tree to restore the balance of a druids grove. It was this one that I had participated in with much delight. Kinslayers moon combines a wilderness chase with a good ol dungeon stomp. Crypt of Ronashim is similar in that it has wilderness encounters as well as nasty plot twists. The last adventure is most dungeon crawl like of all.</p><p></p><p>ShaneG.</p></blockquote><p></p>
[QUOTE="Plaag, post: 2010473, member: 7276"] Now having been a playtester for the first adventure in this book at GenCon 2002, and later getting a hold of it, it has lost nothing of its appeal since then. While others have offered longer breakdowns of each adventure, I will simply say that this work of art (for it is great- 4 adventures of useful and excellent quality wrapped up in one product) offers much more then a benifit to have one's players get to raise a companion. Each adventure works even without the need for raising someone, and as the result of them may prove to actually need another of these adventures just for the purpose of the product :) If one reads my previous reviews, yes they are short, but besides that, to deserve a 5 they have to be truely useful, and this does just that. Not to mention that the art and maps are awsome, it makes a DM's heart proud to unleash upon his players...I mean allow them the chance to raise a companion..no unleash sounds better *S*. Raise the Dead is the second DM resource book for Necromancer Games, the first was The Book of Taverns. This book contains short adventures easily run in 1-2 gaming sessions and affords different ways for players to get their dead PC brought back to life. Each adventure is designed with a customization chart allowing for higher or lower level PCs to play in any of the given adventures. Most of the book is pure gaming content, while the last several pages are ads for Sword and Sorcery Products, and the legal appendix. The book follows a standard 2 column format found in most rpg products. The interior Art is done by Brian LeBlanc, maps are done by Ed Bourelle. The maps look great and the artwork is excellent, though I wonder about the deep sea creatures in a lake for the last adventure. The adventures offer a wide variety of challenges, with one (Natures Bounty) featuring a full wilderness adventure taking the PCs against an evil witch tree to restore the balance of a druids grove. It was this one that I had participated in with much delight. Kinslayers moon combines a wilderness chase with a good ol dungeon stomp. Crypt of Ronashim is similar in that it has wilderness encounters as well as nasty plot twists. The last adventure is most dungeon crawl like of all. ShaneG. [/QUOTE]
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