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(Raise Thread!) Help me flesh out my OA setting for next Friday.
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<blockquote data-quote="Psion" data-source="post: 187530" data-attributes="member: 172"><p><strong>Thread ressurection!</strong></p><p></p><p>BUMP!</p><p></p><p>Well, this one has been sitting on the back burner for a while, but now we spontaneously are having an "off week", and the game is up in the air for the next week, and I am shooting to (finally) run OA.</p><p></p><p>So it is contingent upon me to throw something together quickly. Any input appreciated. These are the topics I am looking at:</p><p></p><p>1) Setting. See above. For next week, I want to run it a bit Wuxia-esque, so I want to run it in my China analog. So I am going to focus all of my attention there.</p><p></p><p>I am going for the "three kingdoms" thing. Looking over some Chinese history before the three kingdoms era, when China was united, a very strict legal system was put into place.</p><p></p><p>What I am thinking is that the empire here was similar. At the advice of a court wizard with ulterior motives, a very harsh system was put in place, and nobility was replaced with beureacracy. This ushered less heridary leaders into power and created a class of eunuchs close to the imperial throne. Soon, the emperor becomes a puppet. Soon, rebellion begins, fragmenting the kingdom into three states.</p><p></p><p>I still want to put the stuff about racism it, but that might be deeper in the past.</p><p></p><p>2) Classes</p><p></p><p>PHB: No druids or wizards. Rokugan ranger variant.</p><p></p><p>From OA:</p><p></p><p>Samurai</p><p>Shaman</p><p>Sohei</p><p>Wu Jen</p><p></p><p>From Rokugan:</p><p>Courtier</p><p></p><p>Other:</p><p></p><p>Beyond Monks' Martial Artist</p><p>Mongoose's Shaman</p><p></p><p>2a) Samurai - how?</p><p></p><p>I want to go Wuxia-esque, but still want to make Samurai and ancestral feats an option. So in essence, I want to make fighters and martial artists as viable as samurai.</p><p></p><p>Here is what I am thinking. A fourth nation that broke off to the west rejected the bearucratic reorganization and maitained their military aristocracy. They still have samurai.</p><p></p><p>Further, some noble families still maintain their heritage.</p><p></p><p>However, since the days of the reorginization, anyone with sufficient talent could distinguish themselves and rise is station. The noble warriors/samurai disdain them, but they are widely accepted.</p><p></p><p>2b) Two shamans. How?</p><p></p><p>I like the Mongoose shaman for this setting, but the OA shaman is really more wuxia-friendly.</p><p></p><p>I think I will make the Mongoose shaman the more traditional animist type shaman. The OA shaman will be more of a zen budhist who follows/reveres/strives to emulate specific moral spirits or some "court of heaven" as a set, vice relating to amoral spirits that the Mongoose shaman relates to. I still need a way to distinguish them by name.</p><p></p><p>3) Shadowlands vs. spirit</p><p></p><p>First off, I think I already said this, but I am not making my "shadowlands" a physical place on the map. Rather, there will be certain places that are closer to it and have connections to it.</p><p></p><p>OA has two minds abuot evil creatures. Rokugan ones are tagged "shadowland", otherwise they are just "spirits". I am using a blend.</p><p></p><p>I think I will take a bead from Mongoose's Shamans and the <a href="http://galileo.spaceports.com/~oriental/campaign.html" target="_blank">Oriental Hardpoint</a> website. The Oriental Hardpoint website makes the plane of shadow the literal shadowlands, which works. Mongoose's shamans makes the plane of shadow the plane through which negative energy flows into the world, and creates a "spirit world" which is the place life energy flows into the world. This fits well with asian myth & folklore with concepts of spirits and the concept of yin and yang being essential elements of the world.</p><p></p><p>That's the basics. Any ideas?</p></blockquote><p></p>
[QUOTE="Psion, post: 187530, member: 172"] [b]Thread ressurection![/b] BUMP! Well, this one has been sitting on the back burner for a while, but now we spontaneously are having an "off week", and the game is up in the air for the next week, and I am shooting to (finally) run OA. So it is contingent upon me to throw something together quickly. Any input appreciated. These are the topics I am looking at: 1) Setting. See above. For next week, I want to run it a bit Wuxia-esque, so I want to run it in my China analog. So I am going to focus all of my attention there. I am going for the "three kingdoms" thing. Looking over some Chinese history before the three kingdoms era, when China was united, a very strict legal system was put into place. What I am thinking is that the empire here was similar. At the advice of a court wizard with ulterior motives, a very harsh system was put in place, and nobility was replaced with beureacracy. This ushered less heridary leaders into power and created a class of eunuchs close to the imperial throne. Soon, the emperor becomes a puppet. Soon, rebellion begins, fragmenting the kingdom into three states. I still want to put the stuff about racism it, but that might be deeper in the past. 2) Classes PHB: No druids or wizards. Rokugan ranger variant. From OA: Samurai Shaman Sohei Wu Jen From Rokugan: Courtier Other: Beyond Monks' Martial Artist Mongoose's Shaman 2a) Samurai - how? I want to go Wuxia-esque, but still want to make Samurai and ancestral feats an option. So in essence, I want to make fighters and martial artists as viable as samurai. Here is what I am thinking. A fourth nation that broke off to the west rejected the bearucratic reorganization and maitained their military aristocracy. They still have samurai. Further, some noble families still maintain their heritage. However, since the days of the reorginization, anyone with sufficient talent could distinguish themselves and rise is station. The noble warriors/samurai disdain them, but they are widely accepted. 2b) Two shamans. How? I like the Mongoose shaman for this setting, but the OA shaman is really more wuxia-friendly. I think I will make the Mongoose shaman the more traditional animist type shaman. The OA shaman will be more of a zen budhist who follows/reveres/strives to emulate specific moral spirits or some "court of heaven" as a set, vice relating to amoral spirits that the Mongoose shaman relates to. I still need a way to distinguish them by name. 3) Shadowlands vs. spirit First off, I think I already said this, but I am not making my "shadowlands" a physical place on the map. Rather, there will be certain places that are closer to it and have connections to it. OA has two minds abuot evil creatures. Rokugan ones are tagged "shadowland", otherwise they are just "spirits". I am using a blend. I think I will take a bead from Mongoose's Shamans and the [url=http://galileo.spaceports.com/~oriental/campaign.html]Oriental Hardpoint[/url] website. The Oriental Hardpoint website makes the plane of shadow the literal shadowlands, which works. Mongoose's shamans makes the plane of shadow the plane through which negative energy flows into the world, and creates a "spirit world" which is the place life energy flows into the world. This fits well with asian myth & folklore with concepts of spirits and the concept of yin and yang being essential elements of the world. That's the basics. Any ideas? [/QUOTE]
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