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Raising the wounded
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<blockquote data-quote="Journeymanmage" data-source="post: 4711598" data-attributes="member: 63814"><p>Assuming that the statement of "no healing powers are available" is absolute (no spells nor magic items with spell-like effects)</p><p></p><p>1. </p><p> A. Skill: Heal (pg 185): </p><p> -Trigger Second Wind</p><p> -Stablize the Dying </p><p></p><p> B. Rest and Recovery (pg 263) (Short/Extended)</p><p> - Short Rest: Spend Healing Surges (assuming your not interrupted)</p><p> - Extended Rest: Regain HP and Healing Surges</p><p></p><p>2. </p><p> A. Death and Dying: Yes, bonuses to Saving throws, such as:</p><p> - Feat: Human Perseverance (pg 198): +1 on saves </p><p> - See also (Saving Throws, pg 279)</p><p> </p><p> B. 20 or Higher: </p><p> - Spend a healing surge. Go to 0hp and gain a healing surge value in hp</p><p> - If no healing surges remain stay at -x hp, stabilize and see 1B: Extended Rest</p><p> </p><p></p><p>3. How the PC was stabilized and if they had healing surges or second wind still availible affects what happens next. See 1A, 1B and 2B.</p><p></p><p>4. See 1B. If they have healing surges they can use them ... it not they will need extended rest.</p><p></p><p>5. In theory, the encounter is not over because the PC is still taking X ongoing damage and it sounds like the PC is still not stabilized. Those effects/situations would need to be resolved before the encounter ends. </p><p> You've implied the encounter is over, better to say "The combat is over".</p><p></p><p> - The PC needs to end the ongoing damage, which could kill the PC by putting them to negative bloodied value.</p><p></p><p> - Until the PC is stablized, they still need to make Death Saves.</p><p> </p><p></p><p>This could lead to a strange senario: </p><p>PC is unconscious (assume PC has x healing surges)</p><p>Takes ongoing damage, but not enough to kill.</p><p>End of turn (pg 269)</p><p>A. "Make Saving Throws"</p><p> 1. Rolls a "20 or Higher" for Death Save</p><p> - Go from negative hp to 0.</p><p> - Gain "surge value" hp. Now PC is conscious but prone</p><p> 2. Attempt to end Ongoing Damage: If roll fails to end Ongoing Damage see 5B.</p><p></p><p>B. Next time it's the PC's turn:</p><p> - Free Action: Speak: "Help I'm: (On Fire/Been Poisoned/Covered in Acid/etc.)"</p><p> - Take Ongoing Damage: which may or may not cause the PC to go to 0 or fewer HP ... </p><p> - If lower than 0 hp, PC goes Unconscious (take no actions) and now End of Turn: Go to 5A. </p><p></p><p> Which could keep going and going and going ....</p></blockquote><p></p>
[QUOTE="Journeymanmage, post: 4711598, member: 63814"] Assuming that the statement of "no healing powers are available" is absolute (no spells nor magic items with spell-like effects) 1. A. Skill: Heal (pg 185): -Trigger Second Wind -Stablize the Dying B. Rest and Recovery (pg 263) (Short/Extended) - Short Rest: Spend Healing Surges (assuming your not interrupted) - Extended Rest: Regain HP and Healing Surges 2. A. Death and Dying: Yes, bonuses to Saving throws, such as: - Feat: Human Perseverance (pg 198): +1 on saves - See also (Saving Throws, pg 279) B. 20 or Higher: - Spend a healing surge. Go to 0hp and gain a healing surge value in hp - If no healing surges remain stay at -x hp, stabilize and see 1B: Extended Rest 3. How the PC was stabilized and if they had healing surges or second wind still availible affects what happens next. See 1A, 1B and 2B. 4. See 1B. If they have healing surges they can use them ... it not they will need extended rest. 5. In theory, the encounter is not over because the PC is still taking X ongoing damage and it sounds like the PC is still not stabilized. Those effects/situations would need to be resolved before the encounter ends. You've implied the encounter is over, better to say "The combat is over". - The PC needs to end the ongoing damage, which could kill the PC by putting them to negative bloodied value. - Until the PC is stablized, they still need to make Death Saves. This could lead to a strange senario: PC is unconscious (assume PC has x healing surges) Takes ongoing damage, but not enough to kill. End of turn (pg 269) A. "Make Saving Throws" 1. Rolls a "20 or Higher" for Death Save - Go from negative hp to 0. - Gain "surge value" hp. Now PC is conscious but prone 2. Attempt to end Ongoing Damage: If roll fails to end Ongoing Damage see 5B. B. Next time it's the PC's turn: - Free Action: Speak: "Help I'm: (On Fire/Been Poisoned/Covered in Acid/etc.)" - Take Ongoing Damage: which may or may not cause the PC to go to 0 or fewer HP ... - If lower than 0 hp, PC goes Unconscious (take no actions) and now End of Turn: Go to 5A. Which could keep going and going and going .... [/QUOTE]
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