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*Pathfinder & Starfinder
Raising the wounded
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<blockquote data-quote="Fanaelialae" data-source="post: 4711602" data-attributes="member: 53980"><p>1. Assuming the unconcious character hadn't yet used second wind this encounter, someone could also use a DC 10 Heal check to grant that character healing equal to his healing surge value (PH 185).</p><p></p><p>2. Yes.</p><p></p><p>3. I appologize if this comes across as rules lawyering, but I would say that use of the word can (in the text for Stabilize the Dying PH 185) suggests that the player is permitted to continue to make Death Saving Throws if desired, gambling on that 20 that would get him back on his feet. Obviously this would be of the most use to someone who is stabilized having failed no, or at the most one, death saves.</p><p></p><p>Barring gambling on a 20 and assuming that no one tries to heal him before the encounter is over, he remains stabilized unless he takes damage (which puts him back to dying status unless it takes him to negative bloodied, in which case he dies outright).</p><p></p><p>4. I can't find any reference to indicate that spending healing surges during a Short Rest is considered an action, so I'd say that unconscious characters can spend healing surges during a short rest. </p><p></p><p>5. It depends on how merciful your DM is. Technically, the character continues to take ongoing damage at the beginning of his round and saves against ongoing damage and death at the end of his round. The other PCs can attempt Heal checks (or anything else pertinent from their arsenal) to stop the ongoing damage, and heal or stabilize the dying character. In that light, the encounter hasn't officially ended until all characters are either conscious, stabilized, or dead. </p><p></p><p>As I am a most benevolent tyrant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I just assume that the other characters can and will save their dying once they have no enemies to deal with, and skip past that part. IMO, it would suck if someone outlasted fight only to die because they couldn't make their save vs ongoing damage (or whatnot).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4711602, member: 53980"] 1. Assuming the unconcious character hadn't yet used second wind this encounter, someone could also use a DC 10 Heal check to grant that character healing equal to his healing surge value (PH 185). 2. Yes. 3. I appologize if this comes across as rules lawyering, but I would say that use of the word can (in the text for Stabilize the Dying PH 185) suggests that the player is permitted to continue to make Death Saving Throws if desired, gambling on that 20 that would get him back on his feet. Obviously this would be of the most use to someone who is stabilized having failed no, or at the most one, death saves. Barring gambling on a 20 and assuming that no one tries to heal him before the encounter is over, he remains stabilized unless he takes damage (which puts him back to dying status unless it takes him to negative bloodied, in which case he dies outright). 4. I can't find any reference to indicate that spending healing surges during a Short Rest is considered an action, so I'd say that unconscious characters can spend healing surges during a short rest. 5. It depends on how merciful your DM is. Technically, the character continues to take ongoing damage at the beginning of his round and saves against ongoing damage and death at the end of his round. The other PCs can attempt Heal checks (or anything else pertinent from their arsenal) to stop the ongoing damage, and heal or stabilize the dying character. In that light, the encounter hasn't officially ended until all characters are either conscious, stabilized, or dead. As I am a most benevolent tyrant ;) I just assume that the other characters can and will save their dying once they have no enemies to deal with, and skip past that part. IMO, it would suck if someone outlasted fight only to die because they couldn't make their save vs ongoing damage (or whatnot). [/QUOTE]
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