Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Rakshasa Monk w/Illustration
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Terry Edwards" data-source="post: 1711708" data-attributes="member: 10978"><p>I finished illustrating one of the BBEGs for my current campaign and thought I would share the image and stats with you fine people. I slapped on a few generic paragraphs for description and motivation. Without further delay here's my first post to the rogues gallery. </p><p></p><p><strong>Ferellan Abethar Kriel, Male Rakshasa Mnk5/Sor1:</strong> CR 15; Medium Outsider (Native); HD 7d8+5d8+1d4+39; hp 95; Init +5; Spd 50 ft.; AC 30 (+5 Dex, +4 Wis, +2 Monk, +9 Nat; touch 21; flat-footed 25); Base Atk/Grap +10/+11; Full Atk +17/+12 melee (1d10+4, unarmed strike) and +12 melee (1d6+2, bite) or +16/+16 melee (1d10+4, flurry of blows); SA Detect thoughts, spells, unarmed strike, flurry of blows, ki strike (magic); SQ Change shape, DR 15/good and piercing, darkvision 60 ft., SR 33, evasion, still mind, purity of body, slow fall 20 ft.; AL LE Fort +12, Ref +14, Will +16; Str 14, Dex 20, Con 16, Int 13, Wis 18, Cha 20.</p><p></p><p> <em>Skills:</em> Balance +13, Bluff +19*, Concentration +15, Diplomacy +9, Disguise +19*, Intimidate +7, Jump +10, Listen +14, Move Silently +16, Perform (oratory) +15, Sense Motive +11, Spellcraft +13, Spot +12, Tumble +13. </p><p></p><p> <em>Feats:</em> Combat Casting, Combat Expertise, Deflect Arrows, Dodge, Improved Trip, Stunning Fist, Weapon Finesse.</p><p></p><p> <em>Spell per Day </em> (6/8/7/6/4; Base Save DC = 15+spell level): 0-arcane mark, ghost sound, mage hand, message, open/close, prestidigitation, read magic, resistance; 1st-expeditious retreat, mage armor, magic missile, shield, true strike; 2nd-bull’s strength, scorching ray, spider climb; 3rd-haste, lightning bolt; 4th-greater invisibility.</p><p></p><p><strong>Detect Thoughts (Su): </strong> A rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 18 negates). It can suppress or resume this ability as a free action.</p><p></p><p><strong>Change Shape (Su):</strong> A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. In humanoid form, a rakshasa loses its claw and bite attacks. A rakshasa remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form.</p><p></p><p><strong>Skills:</strong> A rakshasa has a +4 racial bonus on Bluff and Disguise checks.</p><p> </p><p>*When using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent’s mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4.</p><p></p><p> <em>Possessions:</em> monk’s belt, lesser metamagic rod (empower), +2 amulet of mighty fists, embroidered (gold tiger) silk and velvet robe with ruby “tiger eyes” (2,000gp). The listed possessions do not include Ferellan’s total wealth; only what he carries on his person at any given time.</p><p></p><p>Ferellan Abethar Kriel typically takes the form of a human man with long white-blonde hair. He is always well kempt; keeping his hair tied in three ponytails (one each to the right and left and one in the back), his face clean-shaven and dressing in loose silk clothing of stunning beauty. The true form of Ferellan is breathtaking, a nearly six-foot tall humanoid tiger with gleaming white fur and black stripes. </p><p></p><p>Ferellan adores wealth and power as well as the social games required to achieve them. The rakshasa dabbles in a diverse array of business ventures and if possible works his way into a public office. While Ferellan does maintain contacts in the underdark and other planes to serve his seedy business arrangements he also invests himself in legal, although shady, dealings as well. Ferellan always maintains the social goal of making his corporate ideals legal and if he has achieved a high political office the rakshasa can easily persuade others to follow his example. Of course in the end the rakshasa’s business philosophy benefits only himself and any wealthy investors involved and their money is always made at the expense of others.</p><p></p><p>Ferellan’s politics and business practices may be repulsive but on a personal level the rakshasa is a social diva. Through his ability to detect thoughts Ferellan can fit into any social group quickly and with ease. With but the briefest interaction Ferellan will know the social code any group. He will know their slang terms, nicknames, true feelings toward others, and any other subtle nuances required to navigate their social boundaries. Even without his ability to detect thoughts Ferellan is highly charismatic and a true predator of the psyche. Whether in his favored humanoid form or another, women and men both have succumb to the rakshasa’s overwhelming charm.</p><p></p><p>Ferellan’s greatest strength may seem to be in his handling of others but his mastery of body, mind and spirit are no less impressive. Ferellan spends his wealth maintaining beautiful gardens, meditation temples and sparring arenas on his residential grounds. When Ferellan is not playing the socialite he will be harnessing his inner strength within the sanctuary of his home.</p><p></p><p>Ferellan prefers to cast spells to enhance his melee abilities before entering combat. This is easy enough if he knows that combat is about to occur but if caught off guard Ferellan casts greater invisibility then keeps his distance from enemies while casting enhancements. Once properly prepared, Ferellan tests his melee prowess against opponents. If his opponents prove too much to handle Ferellan retreats, renewing his invisibility, and softens up his foes with empowered lightning bolts and scorching rays before resuming melee combat. Of course Ferellan is not above an all out retreat if he is clearly outmatched.</p></blockquote><p></p>
[QUOTE="Terry Edwards, post: 1711708, member: 10978"] I finished illustrating one of the BBEGs for my current campaign and thought I would share the image and stats with you fine people. I slapped on a few generic paragraphs for description and motivation. Without further delay here's my first post to the rogues gallery. [B]Ferellan Abethar Kriel, Male Rakshasa Mnk5/Sor1:[/B] CR 15; Medium Outsider (Native); HD 7d8+5d8+1d4+39; hp 95; Init +5; Spd 50 ft.; AC 30 (+5 Dex, +4 Wis, +2 Monk, +9 Nat; touch 21; flat-footed 25); Base Atk/Grap +10/+11; Full Atk +17/+12 melee (1d10+4, unarmed strike) and +12 melee (1d6+2, bite) or +16/+16 melee (1d10+4, flurry of blows); SA Detect thoughts, spells, unarmed strike, flurry of blows, ki strike (magic); SQ Change shape, DR 15/good and piercing, darkvision 60 ft., SR 33, evasion, still mind, purity of body, slow fall 20 ft.; AL LE Fort +12, Ref +14, Will +16; Str 14, Dex 20, Con 16, Int 13, Wis 18, Cha 20. [I]Skills:[/I] Balance +13, Bluff +19*, Concentration +15, Diplomacy +9, Disguise +19*, Intimidate +7, Jump +10, Listen +14, Move Silently +16, Perform (oratory) +15, Sense Motive +11, Spellcraft +13, Spot +12, Tumble +13. [I]Feats:[/I] Combat Casting, Combat Expertise, Deflect Arrows, Dodge, Improved Trip, Stunning Fist, Weapon Finesse. [I]Spell per Day [/I] (6/8/7/6/4; Base Save DC = 15+spell level): 0-arcane mark, ghost sound, mage hand, message, open/close, prestidigitation, read magic, resistance; 1st-expeditious retreat, mage armor, magic missile, shield, true strike; 2nd-bull’s strength, scorching ray, spider climb; 3rd-haste, lightning bolt; 4th-greater invisibility. [B]Detect Thoughts (Su): [/B] A rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 18 negates). It can suppress or resume this ability as a free action. [B]Change Shape (Su):[/B] A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. In humanoid form, a rakshasa loses its claw and bite attacks. A rakshasa remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form. [B]Skills:[/B] A rakshasa has a +4 racial bonus on Bluff and Disguise checks. *When using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent’s mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4. [I]Possessions:[/I] monk’s belt, lesser metamagic rod (empower), +2 amulet of mighty fists, embroidered (gold tiger) silk and velvet robe with ruby “tiger eyes” (2,000gp). The listed possessions do not include Ferellan’s total wealth; only what he carries on his person at any given time. Ferellan Abethar Kriel typically takes the form of a human man with long white-blonde hair. He is always well kempt; keeping his hair tied in three ponytails (one each to the right and left and one in the back), his face clean-shaven and dressing in loose silk clothing of stunning beauty. The true form of Ferellan is breathtaking, a nearly six-foot tall humanoid tiger with gleaming white fur and black stripes. Ferellan adores wealth and power as well as the social games required to achieve them. The rakshasa dabbles in a diverse array of business ventures and if possible works his way into a public office. While Ferellan does maintain contacts in the underdark and other planes to serve his seedy business arrangements he also invests himself in legal, although shady, dealings as well. Ferellan always maintains the social goal of making his corporate ideals legal and if he has achieved a high political office the rakshasa can easily persuade others to follow his example. Of course in the end the rakshasa’s business philosophy benefits only himself and any wealthy investors involved and their money is always made at the expense of others. Ferellan’s politics and business practices may be repulsive but on a personal level the rakshasa is a social diva. Through his ability to detect thoughts Ferellan can fit into any social group quickly and with ease. With but the briefest interaction Ferellan will know the social code any group. He will know their slang terms, nicknames, true feelings toward others, and any other subtle nuances required to navigate their social boundaries. Even without his ability to detect thoughts Ferellan is highly charismatic and a true predator of the psyche. Whether in his favored humanoid form or another, women and men both have succumb to the rakshasa’s overwhelming charm. Ferellan’s greatest strength may seem to be in his handling of others but his mastery of body, mind and spirit are no less impressive. Ferellan spends his wealth maintaining beautiful gardens, meditation temples and sparring arenas on his residential grounds. When Ferellan is not playing the socialite he will be harnessing his inner strength within the sanctuary of his home. Ferellan prefers to cast spells to enhance his melee abilities before entering combat. This is easy enough if he knows that combat is about to occur but if caught off guard Ferellan casts greater invisibility then keeps his distance from enemies while casting enhancements. Once properly prepared, Ferellan tests his melee prowess against opponents. If his opponents prove too much to handle Ferellan retreats, renewing his invisibility, and softens up his foes with empowered lightning bolts and scorching rays before resuming melee combat. Of course Ferellan is not above an all out retreat if he is clearly outmatched. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Rakshasa Monk w/Illustration
Top