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General Tabletop Discussion
*Dungeons & Dragons
Rakshasa Reconstruction.
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<blockquote data-quote="DM_Matt" data-source="post: 95013" data-attributes="member: 1213"><p>Mirror Image might be useful, too, if by your ruling, the images wont be invisable as well. Also, is the Rak knows about the bat familiar's ability to get through the many layers or illusions and invisability's that he has, he should make sure that his minons know to be sure to kill it. The cleric is an even bigger threat, but hardier. His minions should be clear on those priorities.</p><p></p><p>Perhaps the real Rak ought to be in an area connected to a room with an illusion of him on a throne or something (programmed illusion...use a scroll), while the real rak softens up the party by casting through small, long holes in the wall. The only way into or out of that room should be through ethereal or gaseous form, or through a way quite inaccessable to the PCs (i.e he might have an esacpe route out the back.) His vison can be enhanced by scrying and/or a familiar of his own A bat w/blindsight, perhaps?) There should be traps (and, once they are triggered, a pit trap that is activate by a lever and makes it impossible for a nonflying archer to get close enough to easily fire arrows streight enough to go through the shaft.</p><p></p><p>Once the PCs are in the room, make sure that a wall of force pops up behind them as a contingency, blocking their escape. The rak can then throw everything he's got at them using offensive spells. besides the scrolls and a little cash, most of his money should be invested in Wands. Wands with scrye or clarevoyance/claraudience are a must. Magic missile and fireball are important as well.</p><p></p><p>He can cook the PCs unless they find a way to penetrate his inner sanctum, or at least block him off and blind him. (oh, the shafts shouls slope slightly upwwrds as they go in, making the shot harder and preventing them from trying to pour in liquids.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 95013, member: 1213"] Mirror Image might be useful, too, if by your ruling, the images wont be invisable as well. Also, is the Rak knows about the bat familiar's ability to get through the many layers or illusions and invisability's that he has, he should make sure that his minons know to be sure to kill it. The cleric is an even bigger threat, but hardier. His minions should be clear on those priorities. Perhaps the real Rak ought to be in an area connected to a room with an illusion of him on a throne or something (programmed illusion...use a scroll), while the real rak softens up the party by casting through small, long holes in the wall. The only way into or out of that room should be through ethereal or gaseous form, or through a way quite inaccessable to the PCs (i.e he might have an esacpe route out the back.) His vison can be enhanced by scrying and/or a familiar of his own A bat w/blindsight, perhaps?) There should be traps (and, once they are triggered, a pit trap that is activate by a lever and makes it impossible for a nonflying archer to get close enough to easily fire arrows streight enough to go through the shaft. Once the PCs are in the room, make sure that a wall of force pops up behind them as a contingency, blocking their escape. The rak can then throw everything he's got at them using offensive spells. besides the scrolls and a little cash, most of his money should be invested in Wands. Wands with scrye or clarevoyance/claraudience are a must. Magic missile and fireball are important as well. He can cook the PCs unless they find a way to penetrate his inner sanctum, or at least block him off and blind him. (oh, the shafts shouls slope slightly upwwrds as they go in, making the shot harder and preventing them from trying to pour in liquids. [/QUOTE]
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