rakshsasa scroll loot

Voadam

Legend
My PCs killed a rakshasa sorcerer while he was on a misdirection and assassination mission. They tracked down his city mansion on the planar city of Rigus next to Acheron, overcame traps and a golem guardian he had built, and found a room there with loot including four scrolls. What should be on the scrolls that would make sense for him to not have brought with him on the mission? He had a scroll of cubehop on him when they killed him to get to his lord on Acheron, and I'm considering making them more copies of that spell. But I'm also considering making them recovered spells from an aboleth loremaster he had captured and imprisoned, treasure scrolls he recovered and could not use but that are valuable, or arcane scrolls he would find useful, but not necessary to bring on his mission.

Spell sources I'm using include the srd, PH II, Magic of Faerun, Spells and Magic, Relics and Rituals I & II, Arcane Strife, and Complete Book of Eldritch Might.

The captured loremaster's spells include:

0 All srd ones plus mental alarm (BoEM I)

1 7 alarm, charm person, color spray, creature loresight (BOEMI), mage armor, magic missile, object loresight (BOEMI),

2 4 blur, bull’s strength, darkness, fox’s cunning,

3 4 dispel magic, displacement, fly, lightning bolt, tongues,

4 4 greater invisibility, phantasmal killer, scrying, stoneskin,

5 4 hold monster, soul anchor (Arcane Strife), telepath bane (Arcane Strife), wall of force,

6 4 flesh to stone, nonesuch spell (BoEM II), sudden wave (BoEM II), stone to flesh,

7 4 insanity, power word blind,

The rakshsasa's included:

0 detect magic, light, mage hand, message, read magic, resistance, touch of fatigue;
1st charm person, mage armor, magic missile, shield, disguise self
2nd bears endurance, see invisibility, Tasha's hideous laughter; X, X
3rd haste, improved arcane lock (LotIF), protection from elements, lightning bolt X.
4 charm monster, confusion, fire shield, scrying
5 symbol of pain, wall of force, teleport,
6 cube hop(LotIF), electrical deluge (CBoEM)
7 mordenkainen's sword
 

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some ideas

If this mansion is the rakshasa's private sanctum, he should have spells there that are "backups" to his existing list.

- Definitely 1 "backup" scroll of cubehop or greater teleport
- A scroll to protect his mansion in the event of intruders (guards and wards perhaps?)
- A scroll of Greater Dispel Magic or Chain Dispel (8th level, Spell Compendium) just in case enemies confronted him here.
- One of the Loremaster's spells that the Rakshasa was intensely interested in, that you feel is cool enough to introduce to the PC's. One that they haven't seen before preferably. I'd go with one of the BoEM spells for this.


I'm also running this (heavily modified) adventure right now. It's pretty fun but needs a lot of work.
 

DwarvenDog said:
I'm also running this (heavily modified) adventure right now. It's pretty fun but needs a lot of work.

I don't think it can be run unmodified, it leaves too many details and plot elements vague. Its taken a lot of work but its been fun so far.
 

I'd be curious as to which adventure it is - it sounds like something my PCs need to encounter. :)

I'd definitely differentiate between the aboleth loot and the rakshasa loot. Since the rak is a sorcerer, the scrolls could easily be 'utility' scrolls: something that the rak wouldn't waste a known spell on, but would need from time to time. Permanency, etc. The aboleth loot would also look quite different - waterproof, perhaps written on scales or something more resistant than paper? Oooh...maybe inscribed on the skulls of former thralls? :) For those, I would focus on divination and aquatic-themed spells.
 

Lord of the Iron Fortress. Heavily modified.

[SBLOCK] I moved the rakshasa to the city disguised as a tiefling and had him do a smith assassination with the predators and have been the one dealing directly with the efreeti. He also had kidnapped a bunch of powerful creatures for his own purposes (desire to torture and info gathering). The captured aboleth loremaster he was using to gain information on the other bad guys who were also working for his new lord, many of whom in my campaign happen to be recently released diabolic banes from the banewarrens. He recorded his interrogations and learnings in journals which the party has now recovered, giving them a better sense of the opposition they face and a bit of story plot background.[/SBLOCK]
 

Voadam said:
Lord of the Iron Fortress. Heavily modified.

That would explain why I was scratching my head, wondering why it sounded similar to Lord of the Iron Fortress. :D

I modified it as well; in my campaign, the Iron Fortress links to the dwarfhold in Forge of Fury. The PCs know that the duergar in the earlier adventure had a portal to a strange, cube-filled world, and I made Durgeddin a ghost - and he'll be stolen away as per the basic plot of the adventure. I have a tiefling of rak descent in my chronicle, and the Rak in the adventure is going to be his ancestor.

Everyone I know who has run the adventure pretty heavily modifies it. :)
 

Yup, of all the original AP modules, this is the one I fiddled with the most...


[sblock] In my game, I threw out the duergar angle. Imperagon is a human warlord descended from Dydd, and he is trying to re-forge the blade that cut Ashardalon's heart out in ages past. He hopes to challenge Ashardalon and defeat the dragon for all time, but he's really just drawing the dragon's attention to the PC's world. This sets up the story in Bastion of Broken Sould a little better for me.
[/sblock]
 

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