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rakshsasa scroll loot
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<blockquote data-quote="Voadam" data-source="post: 3304304" data-attributes="member: 2209"><p>My PCs killed a rakshasa sorcerer while he was on a misdirection and assassination mission. They tracked down his city mansion on the planar city of Rigus next to Acheron, overcame traps and a golem guardian he had built, and found a room there with loot including four scrolls. What should be on the scrolls that would make sense for him to not have brought with him on the mission? He had a scroll of cubehop on him when they killed him to get to his lord on Acheron, and I'm considering making them more copies of that spell. But I'm also considering making them recovered spells from an aboleth loremaster he had captured and imprisoned, treasure scrolls he recovered and could not use but that are valuable, or arcane scrolls he would find useful, but not necessary to bring on his mission.</p><p></p><p>Spell sources I'm using include the srd, PH II, Magic of Faerun, Spells and Magic, Relics and Rituals I & II, Arcane Strife, and Complete Book of Eldritch Might.</p><p></p><p>The captured loremaster's spells include: </p><p></p><p>0 All srd ones plus mental alarm (BoEM I)</p><p></p><p>1 7 alarm, charm person, color spray, creature loresight (BOEMI), mage armor, magic missile, object loresight (BOEMI), </p><p></p><p>2 4 blur, bull’s strength, darkness, fox’s cunning, </p><p></p><p>3 4 dispel magic, displacement, fly, lightning bolt, tongues, </p><p></p><p>4 4 greater invisibility, phantasmal killer, scrying, stoneskin,</p><p></p><p>5 4 hold monster, soul anchor (Arcane Strife), telepath bane (Arcane Strife), wall of force, </p><p></p><p>6 4 flesh to stone, nonesuch spell (BoEM II), sudden wave (BoEM II), stone to flesh, </p><p></p><p>7 4 insanity, power word blind,</p><p></p><p>The rakshsasa's included:</p><p></p><p>0 detect magic, light, mage hand, message, read magic, resistance, touch of fatigue; </p><p>1st charm person, mage armor, magic missile, shield, disguise self</p><p>2nd bears endurance, see invisibility, Tasha's hideous laughter; X, X</p><p>3rd haste, improved arcane lock (LotIF), protection from elements, lightning bolt X.</p><p>4 charm monster, confusion, fire shield, scrying</p><p>5 symbol of pain, wall of force, teleport,</p><p>6 cube hop(LotIF), electrical deluge (CBoEM)</p><p>7 mordenkainen's sword</p></blockquote><p></p>
[QUOTE="Voadam, post: 3304304, member: 2209"] My PCs killed a rakshasa sorcerer while he was on a misdirection and assassination mission. They tracked down his city mansion on the planar city of Rigus next to Acheron, overcame traps and a golem guardian he had built, and found a room there with loot including four scrolls. What should be on the scrolls that would make sense for him to not have brought with him on the mission? He had a scroll of cubehop on him when they killed him to get to his lord on Acheron, and I'm considering making them more copies of that spell. But I'm also considering making them recovered spells from an aboleth loremaster he had captured and imprisoned, treasure scrolls he recovered and could not use but that are valuable, or arcane scrolls he would find useful, but not necessary to bring on his mission. Spell sources I'm using include the srd, PH II, Magic of Faerun, Spells and Magic, Relics and Rituals I & II, Arcane Strife, and Complete Book of Eldritch Might. The captured loremaster's spells include: 0 All srd ones plus mental alarm (BoEM I) 1 7 alarm, charm person, color spray, creature loresight (BOEMI), mage armor, magic missile, object loresight (BOEMI), 2 4 blur, bull’s strength, darkness, fox’s cunning, 3 4 dispel magic, displacement, fly, lightning bolt, tongues, 4 4 greater invisibility, phantasmal killer, scrying, stoneskin, 5 4 hold monster, soul anchor (Arcane Strife), telepath bane (Arcane Strife), wall of force, 6 4 flesh to stone, nonesuch spell (BoEM II), sudden wave (BoEM II), stone to flesh, 7 4 insanity, power word blind, The rakshsasa's included: 0 detect magic, light, mage hand, message, read magic, resistance, touch of fatigue; 1st charm person, mage armor, magic missile, shield, disguise self 2nd bears endurance, see invisibility, Tasha's hideous laughter; X, X 3rd haste, improved arcane lock (LotIF), protection from elements, lightning bolt X. 4 charm monster, confusion, fire shield, scrying 5 symbol of pain, wall of force, teleport, 6 cube hop(LotIF), electrical deluge (CBoEM) 7 mordenkainen's sword [/QUOTE]
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