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Ramble - design inspiration that comes too late
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2302609" data-attributes="member: 20805"><p><strong>ala RoleMaster...</strong></p><p></p><p>That looks very much like spell lists from RoleMaster, something that once was converted into the CP2020 system for a game one of my buddies called 'Fantasy Punk'.</p><p></p><p> Unfortunately, the buddy got divorced and dissapeared mid play-testing, so I don't have anything left but fond memories.</p><p></p><p> My vague recollection was of lists of 10 spells {CP2020 skills are from 0 to 10}. Spellcasters could learn the list by spending skill points on it. Non-spellcasters could learn an individual spell by spending points on it.</p><p> The two spells my character had were Chameleon and Know Earth. Chameleon allowed me to add the spells skill to my Sneak check. Know Earth was an outdoorsy spell that allowed checks to determine large concentrations of people or natural points of interest within a {skill level} mile square area {such as nearest source of water}. It also worked underground to give a rough map of a tunnel system.</p><p></p><p>Anyway, I tend to agree on limiting the number of rolls, but would prefer some limit on times the spell can be cast. Having a caster check makes things interesting as the spell may not always work or may be weaker/stronger. Having the Wealth system makes spells much safer, and given a player who can manipulate low level spells.. much more powerful.</p><p></p><p></p><p>Being a player who would be overjoyed to have unlimited use of the so called 'minor' spells... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p>..and at the same time being a DM who shuddered at the potential problems. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p>My preference, based on your limited post, is to stick with a SpellCasting check.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2302609, member: 20805"] [b]ala RoleMaster...[/b] That looks very much like spell lists from RoleMaster, something that once was converted into the CP2020 system for a game one of my buddies called 'Fantasy Punk'. Unfortunately, the buddy got divorced and dissapeared mid play-testing, so I don't have anything left but fond memories. My vague recollection was of lists of 10 spells {CP2020 skills are from 0 to 10}. Spellcasters could learn the list by spending skill points on it. Non-spellcasters could learn an individual spell by spending points on it. The two spells my character had were Chameleon and Know Earth. Chameleon allowed me to add the spells skill to my Sneak check. Know Earth was an outdoorsy spell that allowed checks to determine large concentrations of people or natural points of interest within a {skill level} mile square area {such as nearest source of water}. It also worked underground to give a rough map of a tunnel system. Anyway, I tend to agree on limiting the number of rolls, but would prefer some limit on times the spell can be cast. Having a caster check makes things interesting as the spell may not always work or may be weaker/stronger. Having the Wealth system makes spells much safer, and given a player who can manipulate low level spells.. much more powerful. Being a player who would be overjoyed to have unlimited use of the so called 'minor' spells... :) ..and at the same time being a DM who shuddered at the potential problems. :eek: My preference, based on your limited post, is to stick with a SpellCasting check. [/QUOTE]
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