Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
EN Publishing
Ramble - design inspiration that comes too late
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="astriemer" data-source="post: 2304735" data-attributes="member: 19771"><p>The option that your spellcasting check sets the DC is probably the best solution so far (like 3e psionic combat). Roll d20 and add your skill ranks for the DC.</p><p></p><p>Another option though would be that you don't have to make a success check if the spell level is less than your character level. Thus, you'd only be making the success checks for spells that are pushing your limit. This has the problem though in that it would probably make infinite lower level spells possible. Perhaps you could put a time limit on it as well. If the same spell type is cast within 1 minute of each other, then you need to make checks as if it were a higher level spell (kind of borrowing from the recharge magic idea from unearthed arcana). You could even modifiy the time between spell castings so that attack and charm spells would be able to have a quicker wait time (d4 rounds), and some of the utility spells would have longer wait times (1 hour).</p><p></p><p>The other thing that could keep it "skill based" is that the spell could succeed automatically, but after casting you make a skill check to determine if you become fatigued (or exhausted).</p><p></p><p>I like the wealth version, but the problem is that the way the wealth system is structured there seems to be a design mechanic to help to keep it balanced. Just about all of the potentially unbalancing items (all magic items for example) have purchase DCs of 15 or more (meaning that regardless of your wealth score you automatically reduce your score). If you structured it so that your magic rating would automatically be affected more quickly, it might work. Maybe just make it such that anything with a higher MR than 5 would cause a deduction or something like that.</p><p>You're skill check could compliment what causes you to recover your MR rather than just resting. Like you get skill check points back each 8 hours that you rest.</p></blockquote><p></p>
[QUOTE="astriemer, post: 2304735, member: 19771"] The option that your spellcasting check sets the DC is probably the best solution so far (like 3e psionic combat). Roll d20 and add your skill ranks for the DC. Another option though would be that you don't have to make a success check if the spell level is less than your character level. Thus, you'd only be making the success checks for spells that are pushing your limit. This has the problem though in that it would probably make infinite lower level spells possible. Perhaps you could put a time limit on it as well. If the same spell type is cast within 1 minute of each other, then you need to make checks as if it were a higher level spell (kind of borrowing from the recharge magic idea from unearthed arcana). You could even modifiy the time between spell castings so that attack and charm spells would be able to have a quicker wait time (d4 rounds), and some of the utility spells would have longer wait times (1 hour). The other thing that could keep it "skill based" is that the spell could succeed automatically, but after casting you make a skill check to determine if you become fatigued (or exhausted). I like the wealth version, but the problem is that the way the wealth system is structured there seems to be a design mechanic to help to keep it balanced. Just about all of the potentially unbalancing items (all magic items for example) have purchase DCs of 15 or more (meaning that regardless of your wealth score you automatically reduce your score). If you structured it so that your magic rating would automatically be affected more quickly, it might work. Maybe just make it such that anything with a higher MR than 5 would cause a deduction or something like that. You're skill check could compliment what causes you to recover your MR rather than just resting. Like you get skill check points back each 8 hours that you rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Ramble - design inspiration that comes too late
Top