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General Tabletop Discussion
EN Publishing
Ramble - design inspiration that comes too late
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<blockquote data-quote="Slander" data-source="post: 2304801" data-attributes="member: 1593"><p>I'd like to throw one other alternative out there. What if we remove the spell failure portion originally suggested and replace a different penalty:</p><p></p><p></p><p>There are 10 magical skills, and by spending skill ranks in those skills, basically characters of any class can gain the ability to cast spells of the appropriate type. Spell levels go from 1 to 20, basically equivalent to character level, so at 1st level you ought to be casting 1st level spells, and at 10th level you should be casting 10th level spells.</p><p></p><p>Whenever you cast a spell, you make a magical skill check with a DC based on spell level. You can cast a spell little higher or a little lower if you want, altering the DC accordingly. If you fail, you suffer a cumulative -1 penalty to your spellcasting checks until you get some rest. When the cumulative spellcasting penalty equals the number of ranks in a given magical skill, you can no longer cast spells from that skill. This gives you a lot of flexibility in how you dole out your power.</p><p></p><p></p><p>While there are still two rolls involved, this ensures 100% spell-casting success at the risk of burning out your future-potential. Larger penalties could be applied for overcasting. Skill checks could be done away with if the difference between the spell levela and current skill rank (penalties included) is greater than ???. </p><p></p><p>This has a side effect of rewarding skill specialization (since those are the spells to which you'll have access longest). If the penalties seem to harsh, the DCs could be scaled back. If its not enough, maybe a sliding penalty based on degree of failure could be implemented.</p></blockquote><p></p>
[QUOTE="Slander, post: 2304801, member: 1593"] I'd like to throw one other alternative out there. What if we remove the spell failure portion originally suggested and replace a different penalty: There are 10 magical skills, and by spending skill ranks in those skills, basically characters of any class can gain the ability to cast spells of the appropriate type. Spell levels go from 1 to 20, basically equivalent to character level, so at 1st level you ought to be casting 1st level spells, and at 10th level you should be casting 10th level spells. Whenever you cast a spell, you make a magical skill check with a DC based on spell level. You can cast a spell little higher or a little lower if you want, altering the DC accordingly. If you fail, you suffer a cumulative -1 penalty to your spellcasting checks until you get some rest. When the cumulative spellcasting penalty equals the number of ranks in a given magical skill, you can no longer cast spells from that skill. This gives you a lot of flexibility in how you dole out your power. While there are still two rolls involved, this ensures 100% spell-casting success at the risk of burning out your future-potential. Larger penalties could be applied for overcasting. Skill checks could be done away with if the difference between the spell levela and current skill rank (penalties included) is greater than ???. This has a side effect of rewarding skill specialization (since those are the spells to which you'll have access longest). If the penalties seem to harsh, the DCs could be scaled back. If its not enough, maybe a sliding penalty based on degree of failure could be implemented. [/QUOTE]
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Ramble - design inspiration that comes too late
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