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Rambling about the nature of campaigns and magic
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<blockquote data-quote="Galethorn" data-source="post: 2216803" data-attributes="member: 7888"><p>I'm the kind of GM who doesn't like the particular type of setting that 'consistency with the rules' tends to produce. Personally, I just don't like it when it <em>only makes sense</em> that every city worth its salt has Zone of Truth cast during important trials, or when every <em>smart</em> king is wearing Glamoured Deathward Mithral Full Plate of Heavy Fortification at all times, or when a foe's ability to fly or summon demons or teleport inside is an important factor to consider in fortress design.</p><p></p><p>It's just...<em>not what I want</em>. It takes things too far away from the sort of fantasy I'm really after: </p><p></p><p><em>Good guys with swords/spears/bows fighting bad guys with swords/spears/bows (and sometimes evil sorcerers and terrifying monsters), while traveling through dark forests, chasing thieves through sprawling cities, exploring ancient ruins, and sneaking into castles.</em></p><p></p><p>To put it simply, I want Epic Medieval Fantasy...</p><p>Epic: world-shaking events, true heroes and villains, warfare, etc.</p><p>Medieval: castles, armor, swords, bows, knights, peasants, kings, guilds, etc.</p><p>Fantasy: a 'made up' setting; magic to some extent; fate and destiny; poetic justice, etc.</p><p></p><p>Anyway, the point is, I want a setting that's only one or two steps away from a 'realistic' medieval one. If you try to keep the setting consistent with the rules of D&D, the level of magic produces something too...divergent...for my liking. In the same way, I don't like ninjas, or dinosaurs, or robots, or trains, or modern cultural phenomenons in <em>my</em> settings.</p><p></p><p>All of that said, I long ago gave up on trying to 'normalize' D&D, and switched over to Grim Tales...I came to the conclusion that there's no point in trying to make D&D something it's not, when there are so many <em>better</em> systems for that sort of stuff. Oh, and I'm perfectly happy <em>playing</em> in a 'standard' D&D setting...it's just having to change <em>my</em> setting in a way I don't like to make sense in the context of the rules that I don't like.</p></blockquote><p></p>
[QUOTE="Galethorn, post: 2216803, member: 7888"] I'm the kind of GM who doesn't like the particular type of setting that 'consistency with the rules' tends to produce. Personally, I just don't like it when it [i]only makes sense[/i] that every city worth its salt has Zone of Truth cast during important trials, or when every [i]smart[/i] king is wearing Glamoured Deathward Mithral Full Plate of Heavy Fortification at all times, or when a foe's ability to fly or summon demons or teleport inside is an important factor to consider in fortress design. It's just...[i]not what I want[/i]. It takes things too far away from the sort of fantasy I'm really after: [i]Good guys with swords/spears/bows fighting bad guys with swords/spears/bows (and sometimes evil sorcerers and terrifying monsters), while traveling through dark forests, chasing thieves through sprawling cities, exploring ancient ruins, and sneaking into castles.[/i] To put it simply, I want Epic Medieval Fantasy... Epic: world-shaking events, true heroes and villains, warfare, etc. Medieval: castles, armor, swords, bows, knights, peasants, kings, guilds, etc. Fantasy: a 'made up' setting; magic to some extent; fate and destiny; poetic justice, etc. Anyway, the point is, I want a setting that's only one or two steps away from a 'realistic' medieval one. If you try to keep the setting consistent with the rules of D&D, the level of magic produces something too...divergent...for my liking. In the same way, I don't like ninjas, or dinosaurs, or robots, or trains, or modern cultural phenomenons in [i]my[/i] settings. All of that said, I long ago gave up on trying to 'normalize' D&D, and switched over to Grim Tales...I came to the conclusion that there's no point in trying to make D&D something it's not, when there are so many [i]better[/i] systems for that sort of stuff. Oh, and I'm perfectly happy [i]playing[/i] in a 'standard' D&D setting...it's just having to change [i]my[/i] setting in a way I don't like to make sense in the context of the rules that I don't like. [/QUOTE]
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