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General Tabletop Discussion
*TTRPGs General
Rambling about the nature of campaigns and magic
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<blockquote data-quote="Hodgie" data-source="post: 2216888" data-attributes="member: 29204"><p>I'll have to back the other posters. High magic games require that everyone with power/money be decked out in magic items. I enjoy games where someone riding a griffon is still fantastic, not only because of the griffon but because they are flying.</p><p></p><p>Of course, all that said, I do like low magic because it is easier and more consistent. I like battles to be trading blows to see which combatant reaches 0 first, not trying to dispel protections or see who rolls a 1 on their save or die first. I know that a 'seasoned DM' can still make this viable, but hoping that they fail their save isn't as exciting as hoping that you get a crit.</p></blockquote><p></p>
[QUOTE="Hodgie, post: 2216888, member: 29204"] I'll have to back the other posters. High magic games require that everyone with power/money be decked out in magic items. I enjoy games where someone riding a griffon is still fantastic, not only because of the griffon but because they are flying. Of course, all that said, I do like low magic because it is easier and more consistent. I like battles to be trading blows to see which combatant reaches 0 first, not trying to dispel protections or see who rolls a 1 on their save or die first. I know that a 'seasoned DM' can still make this viable, but hoping that they fail their save isn't as exciting as hoping that you get a crit. [/QUOTE]
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