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General Tabletop Discussion
*TTRPGs General
Rambling about the nature of campaigns and magic
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<blockquote data-quote="RangerWickett" data-source="post: 2222824" data-attributes="member: 63"><p>Honestly, my post was inspired by a conversation I had with a friend, where he was talking about how DMs might want to change the core D&D magic system because it doesn't fit the type of game they want to play. I responded by saying change is fine, but a lot of people change without considering what possibilities lie with just going with it. Piratecat's game is an example of a full-on D&D game where all the items and powers are available, yet the plots still work.</p><p></p><p>All I wanted to say was that if you're going to write up suggestions for altering the magic system, you need to understand why someone would want to change it in the first place.</p><p></p><p>Me personally, I can't stand having tons of effects that improve AC. I loathe instant-death effects. I hate stunning that lasts for more than 1 round. I'd like it if the system just took out a lot of these complications and non-fun things. I'm fine with high magic, but not with high maintenance.</p><p></p><p>Right now, though, my big beef is temporal railroading. But that's a story for another thread.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2222824, member: 63"] Honestly, my post was inspired by a conversation I had with a friend, where he was talking about how DMs might want to change the core D&D magic system because it doesn't fit the type of game they want to play. I responded by saying change is fine, but a lot of people change without considering what possibilities lie with just going with it. Piratecat's game is an example of a full-on D&D game where all the items and powers are available, yet the plots still work. All I wanted to say was that if you're going to write up suggestions for altering the magic system, you need to understand why someone would want to change it in the first place. Me personally, I can't stand having tons of effects that improve AC. I loathe instant-death effects. I hate stunning that lasts for more than 1 round. I'd like it if the system just took out a lot of these complications and non-fun things. I'm fine with high magic, but not with high maintenance. Right now, though, my big beef is temporal railroading. But that's a story for another thread. [/QUOTE]
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