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(Rambling) Why 4e doesn't "feel" 1e...
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<blockquote data-quote="FireLance" data-source="post: 4505940" data-attributes="member: 3424"><p>Actually, I think the key trade-off is not power for reliability, but power for limited availability. </p><p></p><p>Magic is powerful, but a magic-user could only call on it a limited number of times per day (or, in the case of a charged item, <em>ever</em>). Martial power can be used an effectively unlimited number of times, but is not terribly powerful.</p><p></p><p>This trade-off can break down when: </p><p></p><p>1. The adventuring day is so short that magic-users are not effectively limited by their number of spells per day.</p><p></p><p>2. The magic-user has ready access to a relatively cheap (whether in terms of xp, gp, or some other in-game resource) supply of magic items.</p><p></p><p>This is not a 3e-specific problem. Either of the above could happen regardless of edition, although the magic item crafting feats and the default assumption that magic items could be purchased quite easily makes (2) more likely in 3e than in previous editions.</p><p></p><p>4e's approach to this is to make magical and martial power roughly on par, both in terms of power and availability, and yes, this does break an "old school" paradigm.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4505940, member: 3424"] Actually, I think the key trade-off is not power for reliability, but power for limited availability. Magic is powerful, but a magic-user could only call on it a limited number of times per day (or, in the case of a charged item, [I]ever[/I]). Martial power can be used an effectively unlimited number of times, but is not terribly powerful. This trade-off can break down when: 1. The adventuring day is so short that magic-users are not effectively limited by their number of spells per day. 2. The magic-user has ready access to a relatively cheap (whether in terms of xp, gp, or some other in-game resource) supply of magic items. This is not a 3e-specific problem. Either of the above could happen regardless of edition, although the magic item crafting feats and the default assumption that magic items could be purchased quite easily makes (2) more likely in 3e than in previous editions. 4e's approach to this is to make magical and martial power roughly on par, both in terms of power and availability, and yes, this does break an "old school" paradigm. [/QUOTE]
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