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(Rambling) Why 4e doesn't "feel" 1e...
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4506220" data-attributes="member: 710"><p>There seems to be little way out of this. But note that there is still a big difference in how classes feel - the difference is just... a different one then before. Role makes a big difference. But even that alone isn't it. Compare a Fighter to a Swordmage - the Fighter is constantly close to his enemies. A Swordmage tries to get away from them and forces them to follow him. A Fighter is better off if the enemies steers near to him, a Swordmage prefers the enemy keeping away. </p><p></p><p>But this difference is a "tactical" one. It is not the same as having constant, but weak "firepower" and having strong, but rare firepower.</p><p></p><p>I wonder if an interesting alternative solution wouldn't be to make all classes start as martial. There is no Wizard class. Instead, at higher levels, all characters get magical (arcane/divine?) abilities with daily (or other time-frame constrained) spells.</p><p></p><p>Of course, this is also not a real solution to our problems. You remove the mechanical differentiation between equal level characters. At high levels, you introduce the "fixed" number of encounters/day again. Though you get more leverage, I think - you can run a single high level encounter or a lot of lower level encounters.). I suppose 4E might be actually a subset of this, setting the "higher level" for being a magic character (though sometimes, your magic is called "martial") at 1st level.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4506220, member: 710"] There seems to be little way out of this. But note that there is still a big difference in how classes feel - the difference is just... a different one then before. Role makes a big difference. But even that alone isn't it. Compare a Fighter to a Swordmage - the Fighter is constantly close to his enemies. A Swordmage tries to get away from them and forces them to follow him. A Fighter is better off if the enemies steers near to him, a Swordmage prefers the enemy keeping away. But this difference is a "tactical" one. It is not the same as having constant, but weak "firepower" and having strong, but rare firepower. I wonder if an interesting alternative solution wouldn't be to make all classes start as martial. There is no Wizard class. Instead, at higher levels, all characters get magical (arcane/divine?) abilities with daily (or other time-frame constrained) spells. Of course, this is also not a real solution to our problems. You remove the mechanical differentiation between equal level characters. At high levels, you introduce the "fixed" number of encounters/day again. Though you get more leverage, I think - you can run a single high level encounter or a lot of lower level encounters.). I suppose 4E might be actually a subset of this, setting the "higher level" for being a magic character (though sometimes, your magic is called "martial") at 1st level. [/QUOTE]
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