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(Rambling) Why 4e doesn't "feel" 1e...
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<blockquote data-quote="RFisher" data-source="post: 4506760" data-attributes="member: 3608"><p>Yet, I remember a lot more 1e fighter deaths than MU. (And the MU death that sticks out in my mind was far from combat and entirely my own stupidity.) Of course, I <em>play</em> more fighters, which could account for some of it. (^_^) Yet, I think it also has to do with the fact that I was normally doing everything I could to ensure that I was taking the hits instead of the casters.</p><p></p><p>The thing that is odd to me: I read that 4e brings the team idea back to the fore, but from the few sessions I’ve played so far, the casters charged past the fighters because they didn’t need their protection.</p><p></p><p>(And—just to be clear—no, I’m not trying to call badwrongfun on anyone.)</p><p></p><p></p><p></p><p>I always see fighters who are happy to let their casters recharge. They’re more worried about the casters being effective for the party than worrying that the casters might overshadow them.</p><p></p><p>Likewise, I see MUs who work hard to contribute more to the party than their spells or attacks.</p><p></p><p>I used to have my share of complaints with the older editions, but it was never that fighters and MUs needed to be balanced. I just have a hard time seeing the problem.</p><p></p><p></p><p></p><p>(^_^) Should I even bother adding my hand to those already raised? How many times have I typed “fighter is my favorite class” around here?</p></blockquote><p></p>
[QUOTE="RFisher, post: 4506760, member: 3608"] Yet, I remember a lot more 1e fighter deaths than MU. (And the MU death that sticks out in my mind was far from combat and entirely my own stupidity.) Of course, I [i]play[/i] more fighters, which could account for some of it. (^_^) Yet, I think it also has to do with the fact that I was normally doing everything I could to ensure that I was taking the hits instead of the casters. The thing that is odd to me: I read that 4e brings the team idea back to the fore, but from the few sessions I’ve played so far, the casters charged past the fighters because they didn’t need their protection. (And—just to be clear—no, I’m not trying to call badwrongfun on anyone.) I always see fighters who are happy to let their casters recharge. They’re more worried about the casters being effective for the party than worrying that the casters might overshadow them. Likewise, I see MUs who work hard to contribute more to the party than their spells or attacks. I used to have my share of complaints with the older editions, but it was never that fighters and MUs needed to be balanced. I just have a hard time seeing the problem. (^_^) Should I even bother adding my hand to those already raised? How many times have I typed “fighter is my favorite class” around here? [/QUOTE]
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