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Ramifications of a land world?
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<blockquote data-quote="BrooklynKnight" data-source="post: 1443724" data-attributes="member: 4490"><p>Well, lets use some science. </p><p> </p><p>Why are salty bodies of water, salty?</p><p> </p><p>Because they do not empty into another source and all the minerals build up inside them.</p><p> </p><p>If you want to have a world thats more land then water, and retain many freshwater lakes and seas. Then you'll have to have a TON of rivers, and all them are gonna havta empty into some salt water basin.</p><p> </p><p>Maybe its underground. Maybe its at the poles where you have great Ice Salt Blocks (or something).</p><p> </p><p>Trade would be extremly dependent on Rivers, and failing that, Magic.</p><p> </p><p>Perhaps the need to cross large distance of land without water has created airships in your game...</p><p> </p><p>etc etc.</p></blockquote><p></p>
[QUOTE="BrooklynKnight, post: 1443724, member: 4490"] Well, lets use some science. Why are salty bodies of water, salty? Because they do not empty into another source and all the minerals build up inside them. If you want to have a world thats more land then water, and retain many freshwater lakes and seas. Then you'll have to have a TON of rivers, and all them are gonna havta empty into some salt water basin. Maybe its underground. Maybe its at the poles where you have great Ice Salt Blocks (or something). Trade would be extremly dependent on Rivers, and failing that, Magic. Perhaps the need to cross large distance of land without water has created airships in your game... etc etc. [/QUOTE]
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