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Ramifications of allowing "Help" defensive option
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<blockquote data-quote="GMMichael" data-source="post: 8016707" data-attributes="member: 6685730"><p>Well, not every attack. Because what happens when you're trying to defend an ally, and the Single Powerful Monster attacks you instead? Odds are that you're a little squishy if you're not the Primary Damage Dealer, and not likely to stick around long when the SPM realizes you're defending someone (anyone?) other than yourself.</p><p></p><p>Realistically speaking, what does it mean to Hinder an opponent's attack? It means to (counter)attack that opponent or put yourself in harm's way. Well, there are already rules for attacking. Putting yourself in harm's way is tantamount to grappling or making an opportunity attack, and those options don't jibe well with the design goal of streamlining rules.</p><p></p><p>A Hinder action, like a Help (to attack) action, is a way to simulate the difficulty of being outnumbered in combat. It makes sense as long as it's not doubling up on other outnumbered-rules, like flanking, opportunity attacks, 8-creatures-around-a-medium-opponent, sneak attacks, etc.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8016707, member: 6685730"] Well, not every attack. Because what happens when you're trying to defend an ally, and the Single Powerful Monster attacks you instead? Odds are that you're a little squishy if you're not the Primary Damage Dealer, and not likely to stick around long when the SPM realizes you're defending someone (anyone?) other than yourself. Realistically speaking, what does it mean to Hinder an opponent's attack? It means to (counter)attack that opponent or put yourself in harm's way. Well, there are already rules for attacking. Putting yourself in harm's way is tantamount to grappling or making an opportunity attack, and those options don't jibe well with the design goal of streamlining rules. A Hinder action, like a Help (to attack) action, is a way to simulate the difficulty of being outnumbered in combat. It makes sense as long as it's not doubling up on other outnumbered-rules, like flanking, opportunity attacks, 8-creatures-around-a-medium-opponent, sneak attacks, etc. [/QUOTE]
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Ramifications of allowing "Help" defensive option
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