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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ramifications of disallowing Haste in 3E?
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<blockquote data-quote="Dristram" data-source="post: 27472" data-attributes="member: 1639"><p><strong>Remove Haste? I don't think that's needed.</strong></p><p></p><p>I, like many other DM's, have had issues in their games with Haste. And Improved Inv. as well. Especially when both are used together. It wasn't so much that it made the PC mage unbalanced. It's that it's something I should use against the PC's as well and quite frankly, they'd get wasted!</p><p></p><p>I did a lot of thinking about this, and talking over with my players. They understood the issues I was having with it. A philosophy I go by is that if there is any spell that is *always* taken by spell casters, it's probably unbalanced. Haste and Imp. Inv. fell into that category. It seemed like a player was stupid not to take those spells.</p><p></p><p>I didn't want to get rid of them because they are core spells that have been around since the beginning. That made me wonder why they weren't a big issue in the 1st ed. AD&D. So I looked back as to why and found my answers. In 1E, Haste did not allow the speeding up of spell casting. So, my solution was to not allow extra casting of spells in the 3E version. Which is easy enough since it doesn't actually say it does so in the description.</p><p></p><p>About Imp. Inv., it was restricted to Illusionists only. Well, Illusionists, as a class, are gone in 3E. But there is still school specialization in Illusions. So, I've restricted Imp. Inv. to Illusionist specialists. It actually gives a good reason to take the school, and makes me feel better about the Gnomes having it as their preferred class.</p><p></p><p>So, those are the solutions I use IMC <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dristram, post: 27472, member: 1639"] [b]Remove Haste? I don't think that's needed.[/b] I, like many other DM's, have had issues in their games with Haste. And Improved Inv. as well. Especially when both are used together. It wasn't so much that it made the PC mage unbalanced. It's that it's something I should use against the PC's as well and quite frankly, they'd get wasted! I did a lot of thinking about this, and talking over with my players. They understood the issues I was having with it. A philosophy I go by is that if there is any spell that is *always* taken by spell casters, it's probably unbalanced. Haste and Imp. Inv. fell into that category. It seemed like a player was stupid not to take those spells. I didn't want to get rid of them because they are core spells that have been around since the beginning. That made me wonder why they weren't a big issue in the 1st ed. AD&D. So I looked back as to why and found my answers. In 1E, Haste did not allow the speeding up of spell casting. So, my solution was to not allow extra casting of spells in the 3E version. Which is easy enough since it doesn't actually say it does so in the description. About Imp. Inv., it was restricted to Illusionists only. Well, Illusionists, as a class, are gone in 3E. But there is still school specialization in Illusions. So, I've restricted Imp. Inv. to Illusionist specialists. It actually gives a good reason to take the school, and makes me feel better about the Gnomes having it as their preferred class. So, those are the solutions I use IMC :) [/QUOTE]
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