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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Ramifications of disallowing Haste in 3E?
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<blockquote data-quote="bmcdaniel" data-source="post: 36350" data-attributes="member: 1772"><p><strong>Haste unbalanced</strong></p><p></p><p>As I've explicated elsewhere, our group decided that Haste was unbalanced. Given the huge benefits and low cost, everyone took haste items (or spells). Pretty soon, our DM realized that all his NPCs needed haste items just to stay competitive. Your experience may vary, but our experience was that haste was too good for too cheap.</p><p></p><p>We also found it made the game less fun because pretty soon all the PCs and NPCs had haste (so there was no *net* re-distribution of power) but since you got more actions in your turn, there was less tactical maneuvering on the battlefield and you had to wait twice as long before it was your turn to act.</p><p></p><p>So, we dropped haste completely from the game (including all haste items). We didn't find that the absence of Haste obviouslly broke anything. One qualification, because our combats were typically dynamic set-piece raids, our party spellcasters rarely had to worry about running out of spells for the day. Overall our group was happy with it and have definitely decided that our next campaign will have no haste.</p><p></p><p>BM</p></blockquote><p></p>
[QUOTE="bmcdaniel, post: 36350, member: 1772"] [b]Haste unbalanced[/b] As I've explicated elsewhere, our group decided that Haste was unbalanced. Given the huge benefits and low cost, everyone took haste items (or spells). Pretty soon, our DM realized that all his NPCs needed haste items just to stay competitive. Your experience may vary, but our experience was that haste was too good for too cheap. We also found it made the game less fun because pretty soon all the PCs and NPCs had haste (so there was no *net* re-distribution of power) but since you got more actions in your turn, there was less tactical maneuvering on the battlefield and you had to wait twice as long before it was your turn to act. So, we dropped haste completely from the game (including all haste items). We didn't find that the absence of Haste obviouslly broke anything. One qualification, because our combats were typically dynamic set-piece raids, our party spellcasters rarely had to worry about running out of spells for the day. Overall our group was happy with it and have definitely decided that our next campaign will have no haste. BM [/QUOTE]
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Ramifications of disallowing Haste in 3E?
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