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Rampant Anti-Groggism
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<blockquote data-quote="rounser" data-source="post: 5803368" data-attributes="member: 1106"><p>3E didn't screw up the implied setting with dragonborn warlords in Hommlett like your game did.</p><p></p><p>Yes, I understand that mechanics are more important than aesthetics for many 4E-ers. It can even be detected when the designers talk - the fluff is an afterthought. Well guess what - that shows.</p><p></p><p>Tell that to FR fans who are upset with the retcons that the 4E implied setting required, or dragonboobs in core artwork, or explaining why elves blink at will. Your preferences are not core material because they are clearly too niche to belong in a thousand worlds. I don't deny you your reptile PCs, but think they belong in a supplement, that's all. It's also reasonable, given that you're the ones breaking with 30 years of what D&D is, a fracture that your game caused.</p><p></p><p>Yup, the whole edition.</p></blockquote><p></p>
[QUOTE="rounser, post: 5803368, member: 1106"] 3E didn't screw up the implied setting with dragonborn warlords in Hommlett like your game did. Yes, I understand that mechanics are more important than aesthetics for many 4E-ers. It can even be detected when the designers talk - the fluff is an afterthought. Well guess what - that shows. Tell that to FR fans who are upset with the retcons that the 4E implied setting required, or dragonboobs in core artwork, or explaining why elves blink at will. Your preferences are not core material because they are clearly too niche to belong in a thousand worlds. I don't deny you your reptile PCs, but think they belong in a supplement, that's all. It's also reasonable, given that you're the ones breaking with 30 years of what D&D is, a fracture that your game caused. Yup, the whole edition. [/QUOTE]
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