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General Tabletop Discussion
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Ramping Up 1/day Encounter Difficulty
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<blockquote data-quote="Camelot" data-source="post: 4994048" data-attributes="member: 82617"><p>All good advice here; it would be wise to heed it.</p><p> </p><p>The idea of disturbing the PCs' schedule is a good one, but you seem to be content with their strategy. If you don't want to take that route and would rather challenge the PCs with one big encounter, here's my advice.</p><p> </p><p>Go big, and when I say big, I mean really big. After they've been fighting minions and such the past few days, they have a lot of confidence. Set them up again with minions, then when they think they've won, have the bigger enemies come out, as Dr. Proctor suggested. But don't stop there. They'll still be able to beat those monsters, but while they retreat, give them time for a short rest, but block then block their way with an even more menacing monster. A good solo or elite group will shock them. I'd even go so far as to suggest making it too hard for them, but of course provide a retreat option. Perhaps to get away after they realize it's too much, they need to complete a skill challenge?</p><p> </p><p>Basically, you seemed to have the right idea from the getgo. Go with your gut instincts on this one, and do what will be fun for you and your players.</p></blockquote><p></p>
[QUOTE="Camelot, post: 4994048, member: 82617"] All good advice here; it would be wise to heed it. The idea of disturbing the PCs' schedule is a good one, but you seem to be content with their strategy. If you don't want to take that route and would rather challenge the PCs with one big encounter, here's my advice. Go big, and when I say big, I mean really big. After they've been fighting minions and such the past few days, they have a lot of confidence. Set them up again with minions, then when they think they've won, have the bigger enemies come out, as Dr. Proctor suggested. But don't stop there. They'll still be able to beat those monsters, but while they retreat, give them time for a short rest, but block then block their way with an even more menacing monster. A good solo or elite group will shock them. I'd even go so far as to suggest making it too hard for them, but of course provide a retreat option. Perhaps to get away after they realize it's too much, they need to complete a skill challenge? Basically, you seemed to have the right idea from the getgo. Go with your gut instincts on this one, and do what will be fun for you and your players. [/QUOTE]
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Ramping Up 1/day Encounter Difficulty
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