Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ramping Up 1/day Encounter Difficulty
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RHGreen" data-source="post: 4994856"><p>What probably needs to be done to the 4E system of encounter design to avoid this sort of problem, and generally improve it a little, is to separate the enviroment from the monsters.</p><p> </p><p>Currently, and with the exception of wandering monsters in all older editions, encounters are statically clamped enviroment-monster based.</p><p> </p><p>If you separate the 2 you could have a map with encounter areas and a collection of monster groups.</p><p> </p><p>What has this to do with the 5min working day? Well, if the PCs retreat from the dungeon the monster groups can follow them back to town and harass them without being physically clamped into a particular area. The encounter just becomes wherever the PCs happen to be attacked. If they are attacked in a wooded area use a premade woodland encounter map.</p><p> </p><p>If the DM wanted all the monster groups in a given adventure could attack them in waves.</p><p> </p><p>Why would the PCs care wether they are being attacked on the way back to town instead of in a dungeon? Well, give them disadvantages for being routed and being attacked on the fly while on the run.</p><p> </p><p>It would be to the PCs advantage to take the offensive in the dungeon rather than be on the back foot.</p><p> </p><p>This design would make the whole adventure thing more dynamic. This way you could have the encounters come to the PCs. It's a new way to railroad through an adventure without actually railroading the players and ruining the game. If you can't make the PCs go to the mountain make the mountain come to the PCs. If the PCs are sitting around in their inn room all the time - have the evil leader send one of his monster groups through the window.</p><p> </p><p>You could also make it so that overland travel drains Healing Surges so that when they are ambushed they are at another disadvantage. It would be better for them to secure a local area by killing the local threat and rest there rather than tracking back and forth.</p><p> </p><p> </p><p>Just some ideas.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 4994856"] What probably needs to be done to the 4E system of encounter design to avoid this sort of problem, and generally improve it a little, is to separate the enviroment from the monsters. Currently, and with the exception of wandering monsters in all older editions, encounters are statically clamped enviroment-monster based. If you separate the 2 you could have a map with encounter areas and a collection of monster groups. What has this to do with the 5min working day? Well, if the PCs retreat from the dungeon the monster groups can follow them back to town and harass them without being physically clamped into a particular area. The encounter just becomes wherever the PCs happen to be attacked. If they are attacked in a wooded area use a premade woodland encounter map. If the DM wanted all the monster groups in a given adventure could attack them in waves. Why would the PCs care wether they are being attacked on the way back to town instead of in a dungeon? Well, give them disadvantages for being routed and being attacked on the fly while on the run. It would be to the PCs advantage to take the offensive in the dungeon rather than be on the back foot. This design would make the whole adventure thing more dynamic. This way you could have the encounters come to the PCs. It's a new way to railroad through an adventure without actually railroading the players and ruining the game. If you can't make the PCs go to the mountain make the mountain come to the PCs. If the PCs are sitting around in their inn room all the time - have the evil leader send one of his monster groups through the window. You could also make it so that overland travel drains Healing Surges so that when they are ambushed they are at another disadvantage. It would be better for them to secure a local area by killing the local threat and rest there rather than tracking back and forth. Just some ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ramping Up 1/day Encounter Difficulty
Top