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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ramping Up 1/day Encounter Difficulty
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<blockquote data-quote="fba827" data-source="post: 4994908" data-attributes="member: 807"><p>I was coming to post this and saw you already did <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I may have just imagined it, but I feel like the DMG says somewhere that it assumes 3-5 encounters "per day" and 8-12 per level. Thus, we're talking about 2-4 uses of any given daily power per level.</p><p></p><p>(Again though, I can't recall where I read those estimated numbers, so I could just be imagining it all)</p><p></p><p>So, yeah, it assumes some more immediate threats (such as dungeon exploration where you have many rooms to allow for many encounters) and less so for slower paced exploring/interaction (such as city-wide investigations or cross-country travel)</p><p></p><p>Skimming through, I think there are basically there are suggestions to instead tie daily recharges to:</p><p>(a) milestones</p><p>(b) DM narrative</p><p></p><p>I like both those ideas, I guess it depends on the specific players as well as the specific situation.</p><p></p><p>I'd also propose a third possibility</p><p>(c) Replace "Daily" (or anything that recharges with extended rest) with "Weekly" -- while it won't change the underlying problem of the recharge being tied to in-game time passage not aligning with immediate threats, it might psychologically change the pace at which the players do things. ("so we sit around for a week.... again? wow this takes forever, it's been a month since we started investigating this crime.. the trail is getting colder and colder, maybe we should speed up")</p><p></p><p>but, just like the other two options, it depends on the specific players as well as the specific situation.</p><p></p><p>But options a and b to have an added advantage that they can be fluid over the course of the campaign, that is to say, if 5 levels from now the PCs have a faster pace, that type of house rule would adjust with it. Where as if you went with choice c, it is harder to say several levels from now that you'll suddenly change things from weekly to daily.</p></blockquote><p></p>
[QUOTE="fba827, post: 4994908, member: 807"] I was coming to post this and saw you already did :) I may have just imagined it, but I feel like the DMG says somewhere that it assumes 3-5 encounters "per day" and 8-12 per level. Thus, we're talking about 2-4 uses of any given daily power per level. (Again though, I can't recall where I read those estimated numbers, so I could just be imagining it all) So, yeah, it assumes some more immediate threats (such as dungeon exploration where you have many rooms to allow for many encounters) and less so for slower paced exploring/interaction (such as city-wide investigations or cross-country travel) Skimming through, I think there are basically there are suggestions to instead tie daily recharges to: (a) milestones (b) DM narrative I like both those ideas, I guess it depends on the specific players as well as the specific situation. I'd also propose a third possibility (c) Replace "Daily" (or anything that recharges with extended rest) with "Weekly" -- while it won't change the underlying problem of the recharge being tied to in-game time passage not aligning with immediate threats, it might psychologically change the pace at which the players do things. ("so we sit around for a week.... again? wow this takes forever, it's been a month since we started investigating this crime.. the trail is getting colder and colder, maybe we should speed up") but, just like the other two options, it depends on the specific players as well as the specific situation. But options a and b to have an added advantage that they can be fluid over the course of the campaign, that is to say, if 5 levels from now the PCs have a faster pace, that type of house rule would adjust with it. Where as if you went with choice c, it is harder to say several levels from now that you'll suddenly change things from weekly to daily. [/QUOTE]
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Ramping Up 1/day Encounter Difficulty
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