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D&D Older Editions, OSR, & D&D Variants
Ran a 4e combat last night... with over 200 combatants.
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<blockquote data-quote="CM" data-source="post: 6294438" data-attributes="member: 18340"><p>I think the biggest thing I've run under 4e was a battle last summer in the Ashes of Athas campaign. Made some custom mekillot and inix tokens, and both levels of the argosy are shown.</p><p></p><p>I'll spoiler the rest since it has info relevant to that adventure series:</p><p></p><p>[spoiler]</p><p>Three members of the party find themselves captured and sold to slavers, and were imprisoned in the argosy. The other three and a couple of Veiled Alliance friends hire on as caravan guards (with their own crodlu, the druid). The NPC Veiled Alliance member in the caravan (also a slave) with assistance from the players manages to use a ritual to contact a tribe of brohgs, hoping to get them to attack the caravan. At this point the players' force consists of 8 PCs (wizard, ardent, warlord, druid, rogue, weaponmaster, warden, and slayer), 4 veiled alliance NPCs, and about a dozen slaves. The caravan guards were roughly 40, including the commanders and several half-giants.</p><p></p><p>The plan worked all too well, and the tribe of a dozen brohgs assaults the caravan. After the majority of the guards have committed to engaging the brohgs, the players launch their surprise attack. They are split into two smaller forces: The group outside the argosy (weaponmaster, druid, warlord, and slayer) attempt to steal a pair of inixes and break open the argosy. Those inside (wizard, ardent, rogue, and warden) lead a slave revolt, recover their gear from the quartermaster, and deal with the guards posted in the argosy as well as the mekillot wrangler, the guard captain, and the caravan master himself.</p><p></p><p>This first image shows the camp just before the attack (which was the end of that session). Unfortunately I don't have any photos of the battle in progress, but there were a dozen large-sized figures out there for the attacking brohgs (after a couple of initial volleys of boulders). </p><p></p><p>The slaver camp, just before the attack begins.</p><p> [ATTACH]61432[/ATTACH]</p><p>Initiative: </p><p>[ATTACH]61433[/ATTACH]</p><p></p><p>One of the players (in the group wrangling inixes) just about got himself eaten by a berserk mekillot, but ultimately both mekillots were killed by giants. The fight in the caravan master's quarters was intense, and one unconscious party member had to be dropped down to a "getaway inix" below. After the death of the caravan master the mekillot wrangler agreed to a cease-fire, and got the hell out of dodge on a loose crodlu.</p><p></p><p>Endgame, kind of a mess. Really cramped battle in the 2nd level of the argosy. Also, a mekillot eating a player's crodlu.</p><p>[ATTACH]61434[/ATTACH]</p><p></p><p>Shortly thereafter the mercs broke ranks and fled, although they didn't have much hope on foot in the middle of the desert with no support from the argosy. I think 8 of the brohg were killed, and the remainder pillaged the argosy and set fire to it, content to let the survivors flee.</p><p></p><p>[/spoiler]</p><p></p><p>For the regular guards I organized them in groups of about 4 and attacked with them as a unit simultaneously with 4d20. They had greatly simplified stats--just a defense and a basic attack. The brohgs were similar, with a boulder attack and one special attack (most had a multi-creature sweep). Rather than roll actual damage each NPC and monster was divided into a number of hits to kill, each hit being worth roughly 10 HP. So a common L1 guard was 3 hits, half-giant guards were 5 hits, while a brohg was something like 8-10. Guards dealt 1 hit per attack (2 for half-giants), brohgs dealt 2 with boulders and 3 with melee.</p><p></p><p>And in case you're wondering, the map board is raised about 8" off the table surface, and has a fluorescent light and power strip below. It really adds to the available gaming space!</p></blockquote><p></p>
[QUOTE="CM, post: 6294438, member: 18340"] I think the biggest thing I've run under 4e was a battle last summer in the Ashes of Athas campaign. Made some custom mekillot and inix tokens, and both levels of the argosy are shown. I'll spoiler the rest since it has info relevant to that adventure series: [spoiler] Three members of the party find themselves captured and sold to slavers, and were imprisoned in the argosy. The other three and a couple of Veiled Alliance friends hire on as caravan guards (with their own crodlu, the druid). The NPC Veiled Alliance member in the caravan (also a slave) with assistance from the players manages to use a ritual to contact a tribe of brohgs, hoping to get them to attack the caravan. At this point the players' force consists of 8 PCs (wizard, ardent, warlord, druid, rogue, weaponmaster, warden, and slayer), 4 veiled alliance NPCs, and about a dozen slaves. The caravan guards were roughly 40, including the commanders and several half-giants. The plan worked all too well, and the tribe of a dozen brohgs assaults the caravan. After the majority of the guards have committed to engaging the brohgs, the players launch their surprise attack. They are split into two smaller forces: The group outside the argosy (weaponmaster, druid, warlord, and slayer) attempt to steal a pair of inixes and break open the argosy. Those inside (wizard, ardent, rogue, and warden) lead a slave revolt, recover their gear from the quartermaster, and deal with the guards posted in the argosy as well as the mekillot wrangler, the guard captain, and the caravan master himself. This first image shows the camp just before the attack (which was the end of that session). Unfortunately I don't have any photos of the battle in progress, but there were a dozen large-sized figures out there for the attacking brohgs (after a couple of initial volleys of boulders). The slaver camp, just before the attack begins. [ATTACH=CONFIG]61432._xfImport[/ATTACH] Initiative: [ATTACH=CONFIG]61433._xfImport[/ATTACH] One of the players (in the group wrangling inixes) just about got himself eaten by a berserk mekillot, but ultimately both mekillots were killed by giants. The fight in the caravan master's quarters was intense, and one unconscious party member had to be dropped down to a "getaway inix" below. After the death of the caravan master the mekillot wrangler agreed to a cease-fire, and got the hell out of dodge on a loose crodlu. Endgame, kind of a mess. Really cramped battle in the 2nd level of the argosy. Also, a mekillot eating a player's crodlu. [ATTACH=CONFIG]61434._xfImport[/ATTACH] Shortly thereafter the mercs broke ranks and fled, although they didn't have much hope on foot in the middle of the desert with no support from the argosy. I think 8 of the brohg were killed, and the remainder pillaged the argosy and set fire to it, content to let the survivors flee. [/spoiler] For the regular guards I organized them in groups of about 4 and attacked with them as a unit simultaneously with 4d20. They had greatly simplified stats--just a defense and a basic attack. The brohgs were similar, with a boulder attack and one special attack (most had a multi-creature sweep). Rather than roll actual damage each NPC and monster was divided into a number of hits to kill, each hit being worth roughly 10 HP. So a common L1 guard was 3 hits, half-giant guards were 5 hits, while a brohg was something like 8-10. Guards dealt 1 hit per attack (2 for half-giants), brohgs dealt 2 with boulders and 3 with melee. And in case you're wondering, the map board is raised about 8" off the table surface, and has a fluorescent light and power strip below. It really adds to the available gaming space! [/QUOTE]
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Ran a 4e combat last night... with over 200 combatants.
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