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Ran a dissapointing game last night
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<blockquote data-quote="ReillyMcShane" data-source="post: 4369757" data-attributes="member: 68511"><p>FIrst, six players are definitely tough to run. Not an easy task. It's a challenge no matter what.</p><p></p><p>Second, if you're having an encounter that's sucking wind, don't be afraid to throw the thing out the window and shake things up. Suggestions include: </p><p></p><ul> <li data-xf-list-type="ul">Dropping in a surprise monster out of the blue -- such as, have a bullete suddenly burst out of the ground - causing the kobolds to run and everyone to suddenly retool what is happening. Big, dumb monsters like Ettins are awesome. Gets their blood going.</li> <li data-xf-list-type="ul">On the fly, give the monsters - such as the kobolds - better chances to hit the PCs - but lower their AC too. That way they get hit easier - and thus they get killed quicker (but they do more damage so they give the PCs a little more of a scare). If players complain, ignore them! Just say, that's what's happening. Deal with it!</li> <li data-xf-list-type="ul">Kick the PCs butts! Have something jump out and pound some of the PCs - make them get their crap together. And don't be afraid to kill someone (of course, maybe have a raise dead scroll in the bushes for them to find).</li> <li data-xf-list-type="ul">Shift an encounter -- let's say you just had a lame kobold encounter. And there's three more on the agenda that look far too similar. Maybe make up a quick encounter - making the next one an Ettin or whatever so they PCs don't run into the next room and say, 'Oh great, more Kobolds.' Or if you have a different kind of encounter - say a trap or a puzzle set for a later in the adventure - move it up to break up the proceedings.</li> <li data-xf-list-type="ul">Pass a note to someone in the party - say something like 'You start feeling very weak.' Don't do anything about it more than that. Just creep everyone out - make them wondering what's going on (which is nothing!)</li> <li data-xf-list-type="ul">It's going to happen. Some games go badly. People aren't meshing. Sometimes, just skip things and go to the main fights and get the adventure done. Accept it was a bad day - and TELL PEOPLE WHY. Tell them that next time you need to know who's showing up. Don't let the late show up drag down the game (I know, easier said than done).</li> </ul><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="ReillyMcShane, post: 4369757, member: 68511"] FIrst, six players are definitely tough to run. Not an easy task. It's a challenge no matter what. Second, if you're having an encounter that's sucking wind, don't be afraid to throw the thing out the window and shake things up. Suggestions include: [LIST] [*]Dropping in a surprise monster out of the blue -- such as, have a bullete suddenly burst out of the ground - causing the kobolds to run and everyone to suddenly retool what is happening. Big, dumb monsters like Ettins are awesome. Gets their blood going. [*]On the fly, give the monsters - such as the kobolds - better chances to hit the PCs - but lower their AC too. That way they get hit easier - and thus they get killed quicker (but they do more damage so they give the PCs a little more of a scare). If players complain, ignore them! Just say, that's what's happening. Deal with it! [*]Kick the PCs butts! Have something jump out and pound some of the PCs - make them get their crap together. And don't be afraid to kill someone (of course, maybe have a raise dead scroll in the bushes for them to find). [*]Shift an encounter -- let's say you just had a lame kobold encounter. And there's three more on the agenda that look far too similar. Maybe make up a quick encounter - making the next one an Ettin or whatever so they PCs don't run into the next room and say, 'Oh great, more Kobolds.' Or if you have a different kind of encounter - say a trap or a puzzle set for a later in the adventure - move it up to break up the proceedings. [*]Pass a note to someone in the party - say something like 'You start feeling very weak.' Don't do anything about it more than that. Just creep everyone out - make them wondering what's going on (which is nothing!) [*]It's going to happen. Some games go badly. People aren't meshing. Sometimes, just skip things and go to the main fights and get the adventure done. Accept it was a bad day - and TELL PEOPLE WHY. Tell them that next time you need to know who's showing up. Don't let the late show up drag down the game (I know, easier said than done). [/LIST] Just some thoughts. [/QUOTE]
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Ran a dissapointing game last night
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