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Ran a dissapointing game last night
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<blockquote data-quote="Obryn" data-source="post: 4371228" data-attributes="member: 11821"><p>4e is less flexible with roles than 3e is, by and large. Bug or feature, it depends on your perspective. I expect this will lighten up as more supplements are released, but as of right now, it's certainly more limited. </p><p></p><p>With that said, under any edition, a wizard who doesn't want to cast spells presents certain challenges for a DM who cares about balanced encounters.</p><p></p><p>(1) If you lowball the encounters, the Wizard might wake up and make everything too easy.</p><p></p><p>(2) If you aim the encounters at a full-strength party, the Wizard's lack of activity may cause the demise of other PCs.</p><p></p><p>It largely depends on whether the player wants to roleplay an interesting character (in which case it rocks, and you should accommodate them), or if they want to be a big killjoy and disrupt the rest of the group's fun (in which case, a serious talk is in order).</p><p></p><p></p><p>Now.... I don't know that this was the primary problem the OP was having. If I were him, I'd seriously analyze the session and the adventure. He's laying all the blame at his players' feet, I think. Ask your players if they're having fun, and how they could have more fun. Try to gear your game in a more entertaining direction.</p><p></p><p>It may also be that 4e's not for your group. It's working great for mine - but gamers have different preferences, and one game can't fit everyone.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4371228, member: 11821"] 4e is less flexible with roles than 3e is, by and large. Bug or feature, it depends on your perspective. I expect this will lighten up as more supplements are released, but as of right now, it's certainly more limited. With that said, under any edition, a wizard who doesn't want to cast spells presents certain challenges for a DM who cares about balanced encounters. (1) If you lowball the encounters, the Wizard might wake up and make everything too easy. (2) If you aim the encounters at a full-strength party, the Wizard's lack of activity may cause the demise of other PCs. It largely depends on whether the player wants to roleplay an interesting character (in which case it rocks, and you should accommodate them), or if they want to be a big killjoy and disrupt the rest of the group's fun (in which case, a serious talk is in order). Now.... I don't know that this was the primary problem the OP was having. If I were him, I'd seriously analyze the session and the adventure. He's laying all the blame at his players' feet, I think. Ask your players if they're having fun, and how they could have more fun. Try to gear your game in a more entertaining direction. It may also be that 4e's not for your group. It's working great for mine - but gamers have different preferences, and one game can't fit everyone. -O [/QUOTE]
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Ran a dissapointing game last night
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