Archade
Azer Paladin
So, I've run the first bit of Lost Mines of Phandelver for two different groups, and now the first two chapters of Defiance in Phlan for a third group ... I'm getting more comfortable DM'ing this edition ...
Here's what I've noticed:
* I'm calling for on the fly ability checks that aren't hard-wired into the adventure (dancing over a tripwire in th heat of combat? Make a Dex-Acrobatics check)
* Not knowing whether rerolls on skills are allowed is nagging at the back of my brain, but I'm allowing it with a secret cumulative +2 to the DC ...
* Bugbears are bad news!
* Next time I'm out dice shopping, I'm buying spell dice and inspiration dice to hand out ...
* No, we aren't doing knowledge checks for monsters any more ...
* Healing kits and the medicine skill should really do more ... house ruling something ...
* I've no sense of economic scale ... is 500 gp a lot? What can they buy with it? Without magic items, I may put some high end mundane gear into my world. Maybe some power components for spells. Thinking about it.
* 1st level characters are squishy.
* That being said, leveling up is too quick for my taste ... I will be slowing it down to 1/3 progression. 1st level adventures in my game will need to give xp for traps or social challenges so someone makes it to 2nd level ...
That's it so far.
Cheers!
Here's what I've noticed:
* I'm calling for on the fly ability checks that aren't hard-wired into the adventure (dancing over a tripwire in th heat of combat? Make a Dex-Acrobatics check)
* Not knowing whether rerolls on skills are allowed is nagging at the back of my brain, but I'm allowing it with a secret cumulative +2 to the DC ...
* Bugbears are bad news!
* Next time I'm out dice shopping, I'm buying spell dice and inspiration dice to hand out ...
* No, we aren't doing knowledge checks for monsters any more ...
* Healing kits and the medicine skill should really do more ... house ruling something ...
* I've no sense of economic scale ... is 500 gp a lot? What can they buy with it? Without magic items, I may put some high end mundane gear into my world. Maybe some power components for spells. Thinking about it.
* 1st level characters are squishy.
* That being said, leveling up is too quick for my taste ... I will be slowing it down to 1/3 progression. 1st level adventures in my game will need to give xp for traps or social challenges so someone makes it to 2nd level ...
That's it so far.
Cheers!