Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Ran MERP, Comedy ensued
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MARCVS AVRELIVS" data-source="post: 6732728" data-attributes="member: 6792955"><p>MERP Campaign #1: Premise was that we were playing an alternate Fellowship of the Ring. Campaign started in Rivendell with the Council of Elrond, and the Hobbits being NPCs. The wrinkle of the game was that the Ringwraiths hadn't been destroyed at the Ford, but instead were leading orcs from Angmar in a seige of Rivendell. There were five of us filling out the expected roles, but not playing the LotR characters. So a human sage, an elf, dwarf, human and Dunedain. First sessions started with us having to get out of Rivendell in a hurry, while Gandalf and Glorfindel were running a distraction.</p><p></p><p>Things go wrong right from the get-go. Our human warrior, clad in his Gondorian heavy armor, makes too much noise and brings down an orc patrol on our heads. The combat rolls go from bad to worse, and he's now heavily wounded and telling us all to go on with out him. Of course, we're RPG players, so instead we decide to try and fight off the orcs to save him. Of course, the sounds of battle bring more orcs down on us, and now its the elf who's in trouble too.</p><p></p><p>At this point, the sage decides to lead off the hobbits for safety and then, once he's out of sight of us, puts a firebolt into the back of Frodo's head and takes the Ring. He puts it on, the Ringwraiths immediately realize where we are and the GM folds up his screen and the game ends. Running time, about 60 minutes.</p><p></p><p>MERP Campaign #2: Post-LotR setting. Someone is digging up Palantir, and our group ends up being the ones trying to figure out who. Most of the big players have gone into the West, so there's not a lot of people around to help. As players, we ended up digging into the Lost Tales and Simarillion and other lore, paralleling the research being done by our characters, to figure out where the Palantirs would have been lost and how to find them. We ended up travelling over most of Eriador, delving into ruins and lost places, and facing a variety of challenges. The game ended up with us the tip of a lost tower far out in the western sea trying to stop a restored Saruman from using the Palantirs to bring about the Dagor Dagorath by pulling Morgoth through the Door of Night. Saruman's plan was defeated by heroic sacrifice ... and by the PCs knocking over his palantir stands and dropping the stones into the ocean.</p></blockquote><p></p>
[QUOTE="MARCVS AVRELIVS, post: 6732728, member: 6792955"] MERP Campaign #1: Premise was that we were playing an alternate Fellowship of the Ring. Campaign started in Rivendell with the Council of Elrond, and the Hobbits being NPCs. The wrinkle of the game was that the Ringwraiths hadn't been destroyed at the Ford, but instead were leading orcs from Angmar in a seige of Rivendell. There were five of us filling out the expected roles, but not playing the LotR characters. So a human sage, an elf, dwarf, human and Dunedain. First sessions started with us having to get out of Rivendell in a hurry, while Gandalf and Glorfindel were running a distraction. Things go wrong right from the get-go. Our human warrior, clad in his Gondorian heavy armor, makes too much noise and brings down an orc patrol on our heads. The combat rolls go from bad to worse, and he's now heavily wounded and telling us all to go on with out him. Of course, we're RPG players, so instead we decide to try and fight off the orcs to save him. Of course, the sounds of battle bring more orcs down on us, and now its the elf who's in trouble too. At this point, the sage decides to lead off the hobbits for safety and then, once he's out of sight of us, puts a firebolt into the back of Frodo's head and takes the Ring. He puts it on, the Ringwraiths immediately realize where we are and the GM folds up his screen and the game ends. Running time, about 60 minutes. MERP Campaign #2: Post-LotR setting. Someone is digging up Palantir, and our group ends up being the ones trying to figure out who. Most of the big players have gone into the West, so there's not a lot of people around to help. As players, we ended up digging into the Lost Tales and Simarillion and other lore, paralleling the research being done by our characters, to figure out where the Palantirs would have been lost and how to find them. We ended up travelling over most of Eriador, delving into ruins and lost places, and facing a variety of challenges. The game ended up with us the tip of a lost tower far out in the western sea trying to stop a restored Saruman from using the Palantirs to bring about the Dagor Dagorath by pulling Morgoth through the Door of Night. Saruman's plan was defeated by heroic sacrifice ... and by the PCs knocking over his palantir stands and dropping the stones into the ocean. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ran MERP, Comedy ensued
Top