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Rana Mor/Eberron conversion
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<blockquote data-quote="Stormrunner" data-source="post: 1805385" data-attributes="member: 13471"><p>Ah, yes. An old favorite.</p><p>I'm not so sure about replacing the Banda with drow. Drow are too civilized to have the proper primitive feel. Make them lizardfolk, throwing in some of the new blackscale and poison dusk lizardfolk (blowgun darts galore!), and make the high priest and priestess yuan-ti (the priestess should be a pureblood or tainted one, keeping her human enough to use the excellent illustration on page 44). Instead of war canoes, lizardfolk warriors swim out from the riverbanks crocodile-fashion to intercept the boat. Actually, make the high priest a blackscale lizardfolk, and give him some ancient but very ornate weapons and jewelry - items which don't match the style of those found in Rana Mor, allowing you to throw in a clue or two about the lost city of Haka'torvhak.</p><p>Give the <em>Starchaser</em> a small engine to supplement the sails, giving the party the option of getting upstream faster at the cost of making noise. Make Hurm Feros, the strong, silent first mate, a warforged.</p><p>Play up the Indiana Jones nature of the adventure as much as possible.</p></blockquote><p></p>
[QUOTE="Stormrunner, post: 1805385, member: 13471"] Ah, yes. An old favorite. I'm not so sure about replacing the Banda with drow. Drow are too civilized to have the proper primitive feel. Make them lizardfolk, throwing in some of the new blackscale and poison dusk lizardfolk (blowgun darts galore!), and make the high priest and priestess yuan-ti (the priestess should be a pureblood or tainted one, keeping her human enough to use the excellent illustration on page 44). Instead of war canoes, lizardfolk warriors swim out from the riverbanks crocodile-fashion to intercept the boat. Actually, make the high priest a blackscale lizardfolk, and give him some ancient but very ornate weapons and jewelry - items which don't match the style of those found in Rana Mor, allowing you to throw in a clue or two about the lost city of Haka'torvhak. Give the [I]Starchaser[/I] a small engine to supplement the sails, giving the party the option of getting upstream faster at the cost of making noise. Make Hurm Feros, the strong, silent first mate, a warforged. Play up the Indiana Jones nature of the adventure as much as possible. [/QUOTE]
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