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The World of Inzeladun/Conan d20 Forum
General Discussion
Random 4e thoughts
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<blockquote data-quote="Fyrestryke" data-source="post: 4195803" data-attributes="member: 4809"><p>I'm really looking forward to all of the new things. I wish I was more versed in what's coming "down the pipe" but I haven't read all of the articles and whatnot to be honest.</p><p></p><p></p><p></p><p>I disagree on both accounts.</p><p></p><p>I have played in numerous groups (for years in the online group where the players weren't even in the room together and communicated via IRC (text chat) and we had some of the most awesome adventures ever!) without the slightest hint of a map or miniatures or anything of the sort. You don't need them to play DND and I highly doubt 4E will change that no matter how much WotC might focus on such. Everyone knows they're only doing it to sell more minis, nothing more. I will say that having a grid and minis helps to strategize, but IMHO it also slows the game down. As long as the group can decide on common ideas of what the room is like, etc. It's all good.</p><p></p><p>They've put the roles in there to help you determine what kind of things the characters excel at. There's no reason you can't play a battle hungry mage or a lightly armoured/swift fighter. At least I hope not. The rulebooks are like the pirate code "more of a guideline". </p><p></p><p></p><p></p><p>Yeah, that is a downside, but your 3.5 stuff is hardly obsolete. We proved that with the DND Basic set or whatever we played that time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I'm definitely interested in having a group to play 4E with and I'm definitely getting the books.</p></blockquote><p></p>
[QUOTE="Fyrestryke, post: 4195803, member: 4809"] I'm really looking forward to all of the new things. I wish I was more versed in what's coming "down the pipe" but I haven't read all of the articles and whatnot to be honest. I disagree on both accounts. I have played in numerous groups (for years in the online group where the players weren't even in the room together and communicated via IRC (text chat) and we had some of the most awesome adventures ever!) without the slightest hint of a map or miniatures or anything of the sort. You don't need them to play DND and I highly doubt 4E will change that no matter how much WotC might focus on such. Everyone knows they're only doing it to sell more minis, nothing more. I will say that having a grid and minis helps to strategize, but IMHO it also slows the game down. As long as the group can decide on common ideas of what the room is like, etc. It's all good. They've put the roles in there to help you determine what kind of things the characters excel at. There's no reason you can't play a battle hungry mage or a lightly armoured/swift fighter. At least I hope not. The rulebooks are like the pirate code "more of a guideline". Yeah, that is a downside, but your 3.5 stuff is hardly obsolete. We proved that with the DND Basic set or whatever we played that time. ;) I'm definitely interested in having a group to play 4E with and I'm definitely getting the books. [/QUOTE]
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