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Random Background Table and Custom Backgrounds
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<blockquote data-quote="Hriston" data-source="post: 7837629" data-attributes="member: 6787503"><p>I posted a thread several weeks ago which presented some tables for random generation of lifestyle and background. They were converted from the Secondary Skills table from page 12 of the 1E DMG along with the social class tables from Unearthed Arcana (1985). I wasn’t satisfied with the result, so I rethought my methodology and have made an entirely new iteration without use of the UA content. This is entirely based on the DMG table. What follows are some custom backgrounds that fill out the dual-skilled part of the original table.</p><p></p><p><strong>Random Background</strong></p><table style='width: 100%'><tr><td><strong>d100</strong></td><td><strong>Background</strong></td></tr><tr><td>01-03</td><td>Acolyte</td></tr><tr><td>04-06</td><td>Charlatan</td></tr><tr><td>07-08</td><td>Criminal/Spy</td></tr><tr><td>09-11</td><td>Entertainer/Gladiator</td></tr><tr><td>12-31</td><td>Folk Hero</td></tr><tr><td>32-55</td><td>Guild Artisan</td></tr><tr><td>56-58</td><td>Guild Merchant</td></tr><tr><td>59-61</td><td>Hermit</td></tr><tr><td>62-63</td><td>Noble/Knight</td></tr><tr><td>64-83</td><td>Outlander</td></tr><tr><td>84-86</td><td>Sage</td></tr><tr><td>87-91</td><td>Sailor/Pirate</td></tr><tr><td>92-93</td><td>Soldier</td></tr><tr><td>94-96</td><td>Urchin</td></tr><tr><td>97-00</td><td>Custom background, see subtable</td></tr></table><p></p><p><strong>Custom Background subtable</strong></p><table style='width: 100%'><tr><td><strong>d100</strong></td><td><strong>Background</strong></td></tr><tr><td>01-07</td><td>Artisan-Gambler</td></tr><tr><td>08-11</td><td>Artisan-Navigator</td></tr><tr><td>12-18</td><td>Artisan-Sailor</td></tr><tr><td>19-24</td><td>Artisan-Trader</td></tr><tr><td>25-33</td><td>Artisan-Trapper</td></tr><tr><td>34-37</td><td>Forager-Gambler</td></tr><tr><td>38-40</td><td>Forager-Navigator</td></tr><tr><td>41-44</td><td>Forager-Sailor</td></tr><tr><td>45-48</td><td>Forager-Trader</td></tr><tr><td>49-50</td><td>Gambler-Husbandman</td></tr><tr><td>51-52</td><td>Gambler-Laborer</td></tr><tr><td>53</td><td>Gambler-Navigator</td></tr><tr><td>54</td><td>Gambler-Sailor</td></tr><tr><td>55</td><td>Gambler-Trader</td></tr><tr><td>56</td><td>Gambler-Trapper</td></tr><tr><td>57-77</td><td>Guild Factotum</td></tr><tr><td>78</td><td>Husbandman-Navigator</td></tr><tr><td>79</td><td>Husbandman-Sailor</td></tr><tr><td>80-81</td><td>Husbandman-Trader</td></tr><tr><td>82-83</td><td>Husbandman-Trapper</td></tr><tr><td>84</td><td>Laborer-Navigator</td></tr><tr><td>85-87</td><td>Laborer-Sailor</td></tr><tr><td>88-89</td><td>Laborer-Trader</td></tr><tr><td>90-92</td><td>Laborer-Trapper</td></tr><tr><td>93</td><td>Navigator-Teamster</td></tr><tr><td>94</td><td>Navigator-Trapper</td></tr><tr><td>95</td><td>Sailor-Teamster</td></tr><tr><td>96</td><td>Sailor-Trader</td></tr><tr><td>97</td><td>Sailor-Trapper</td></tr><tr><td>98</td><td>Teamster-Trader</td></tr><tr><td>99</td><td>Teamster-Trapper</td></tr><tr><td>00</td><td>Trader-Trapper</td></tr></table><p></p><p><strong>Custom Backgrounds</strong></p><p><strong></strong></p><p><strong>Artisan-Gambler</strong></p><p>Skill proficiencies: Choose two from Deception, History, Insight, Persuasion, and Stealth</p><p>Tool proficiencies: One type of artisan’s tools, gaming set</p><p>Equipment: A set of artisan’s tools (one of your choice) and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of dark common clothes and a pouch containing 15 gp,</li> <li data-xf-list-type="ul">(b) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp, or</li> <li data-xf-list-type="ul">(c) a set of fine clothes and a purse containing 25 gp</li> </ul><p>Feature: Criminal Contact, Guild Membership, Position of Privilege, or Retainers</p><p></p><p><strong>Artisan-Navigator</strong></p><p>Skill proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion</p><p>Tool proficiencies: One type of artisan’s tools, navigator’s tools</p><p>Equipment: A set of artisan’s tools (one of your choice) and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp,</li> <li data-xf-list-type="ul">(b) a belaying pin (club), a set of common clothes, and a pouch containing 10 gp, or</li> <li data-xf-list-type="ul">(c) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), a set of common clothes, and a pouch containing 10 gp</li> </ul><p>Feature: Bad Reputation, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Artisan-Sailor</strong></p><p>Skill proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion</p><p>Tool proficiencies: One type of artisan’s tools, vehicles (water)</p><p>Equipment: A set of artisan’s tools (one of your choice) and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp,</li> <li data-xf-list-type="ul">(b) a belaying pin (club), a set of common clothes, and a pouch containing 10 gp, or</li> <li data-xf-list-type="ul">(c) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), a set of common clothes, and a pouch containing 10 gp</li> </ul><p>Feature: Bad Reputation, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Artisan-Trader</strong></p><p>Skill proficiencies: Insight, Persuasion</p><p>Tool proficiencies: One type of artisan’s tools</p><p>Languages: One of your choice</p><p>Equipment: A set of artisan’s tools (one of your choice), a mule and a cart, a set of common clothes, and a pouch containing 15 gp</p><p>Feature: Guild Membership</p><p></p><p><strong>Artisan-Trapper</strong></p><p>Skill proficiencies: Survival and your choice of Athletics, Insight, or Persuasion</p><p>Tool proficiencies: One type of artisan’s tools</p><p>Languages: One of your choice</p><p>Equipment: A set of artisan’s tools (one of your choice), a hunting trap, a set of traveler’s clothes, and a pouch containing 15 gp</p><p>Feature: Guild Membership or Wanderer</p><p></p><p><strong>Forager-Gambler</strong></p><p>Skill proficiencies: Survival and your choice of Athletics, Deception, History, Persuasion, or Stealth</p><p>Tool/language proficiencies: One type of gaming set and your choice of thieves’ tools or one language</p><p>Equipment: Choose an equipment package from either the Criminal, Noble, or Outlander background</p><p>Feature: Criminal Contact, Position of Privilege, Retainers, or Wanderer</p><p></p><p><strong>Forager-Navigator</strong></p><p>Skill proficiencies: Survival and your choice of Athletics or Perception</p><p>Tool/language proficiencies: navigator’s tools and your choice of vehicles (water) or one language</p><p>Equipment: Choose an equipment package from either the Outlander or Sailor background</p><p>Feature: Bad Reputation, Ship’s Passage, or Wanderer</p><p></p><p><strong>Forager-Sailor</strong></p><p>Skill proficiencies: Survival and your choice of Athletics or Perception</p><p>Tool/language proficiencies: vehicles (water) and your choice of navigator’s tools or one language</p><p>Equipment: Choose an equipment package from either the Outlander or Sailor background</p><p>Feature: Bad Reputation, Ship’s Passage, or Wanderer</p><p></p><p><strong>Forager-Trader</strong></p><p>Skill proficiencies: Survival and your choice of Athletics, Insight, or Persuasion</p><p>Tool/language proficiencies: Choose either one type of musical instrument and a language, navigator’s tools and a language, or two languages</p><p>Equipment: A mule and a cart, a set of traveler’s clothes, and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a letter of introduction from your guild and a pouch containing 15 gp,</li> <li data-xf-list-type="ul">(b) a staff and a pouch containing 10 gp,</li> <li data-xf-list-type="ul">(c) a hunting trap and a pouch containing 10 gp, or</li> <li data-xf-list-type="ul">(d) a trophy from an animal you killed and a pouch containing 10 gp</li> </ul><p>Feature: Guild Membership or Wanderer</p><p></p><p><strong>Gambler-Husbandman</strong></p><p>Skill proficiencies: Animal Handling and your choice of Deception, History, Persuasion, Stealth, or Survival</p><p>Tool/language proficiencies: One type of gaming set and your choice of one type of artisan’s tools, thieves’ tools, vehicles (land), or one language</p><p>Equipment: Choose an equipment package from either the Criminal, Folk Hero, or Noble background</p><p>Feature: Criminal Contact, Position of Privilege, Retainers, or Rustic Hospitality</p><p></p><p><strong>Gambler-Laborer</strong></p><p>Skill proficiencies: Animal Handling and your choice of Deception, History, Persuasion, Stealth, or Survival</p><p>Tool/language proficiencies: One type of gaming set and your choice of one type of artisan’s tools, thieves’ tools, vehicles (land), or one language</p><p>Equipment: A shovel and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of dark common clothes, which includes a hood, and a pouch containing 15 gp,</li> <li data-xf-list-type="ul">(b) a set of artisan’s tools (one of your choice), an iron pot, a set of common clothes, and a pouch containing 10 gp,</li> <li data-xf-list-type="ul">(c) a set of fine clothes, a signet ring, and a purse containing 25 gp, or</li> <li data-xf-list-type="ul">(d) a set of fine clothes, a scroll of pedigree, and a purse containing 25 gp</li> </ul><p>Feature: Criminal Contact, Position of Privilege, Retainers, or Rustic Hospitality</p><p></p><p><strong>Gambler-Navigator</strong></p><p>Skill proficiencies: Choose two from Athletics, Deception, History, Perception, Persuasion, and Stealth</p><p>Tool proficiencies: One type of gaming set, navigator’s tools</p><p>Equipment: Choose an equipment package from either the Criminal, Noble, or Sailor background</p><p>Feature: Bad Reputation, Criminal Contact, Position of Privilege, Retainers, or Ship’s Passage</p><p></p><p><strong>Gambler-Sailor</strong></p><p>Skill proficiencies: Choose two from Athletics, Deception, History, Perception, Persuasion, and Stealth</p><p>Tool proficiencies: One type of gaming set, vehicles (water)</p><p>Equipment: Choose an equipment package from either the Criminal, Noble, or Sailor background</p><p>Feature: Bad Reputation, Criminal Contact, Position of Privilege, Retainers, or Ship’s Passage</p><p></p><p><strong>Gambler-Trader</strong></p><p>Skill proficiencies: Choose two from Deception, History, Insight, Persuasion, and Stealth</p><p>Tool/language proficiencies: One type of gaming set and your choice of thieves’ tools or one language</p><p>Equipment: A mule and a cart and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of dark common clothes and a pouch containing 15 gp,</li> <li data-xf-list-type="ul">(b) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp, or</li> <li data-xf-list-type="ul">(c) a set of fine clothes and a purse containing 25 gp</li> </ul><p>Feature: Criminal Contact, Guild Membership, Position of Privilege, or Retainers</p><p></p><p><strong>Gambler-Trapper</strong></p><p>Skill proficiencies: Survival and your choice of Athletics, Deception, History, Persuasion, or Stealth</p><p>Tool/language proficiencies: One type of gaming set and your choice of thieves’ tools or one language</p><p>Equipment: A hunting trap and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of dark common clothes, which includes a hood, and a pouch containing 15 gp,</li> <li data-xf-list-type="ul">(b) a signet ring, a set of fine clothes, and a purse containing 25 gp,</li> <li data-xf-list-type="ul">(c) a scroll of pedigree, a set of fine clothes, and a purse containing 25 gp, or</li> <li data-xf-list-type="ul">(d) a staff, a trophy of an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp</li> </ul><p>Feature: Criminal Contact, Position of Privilege, Retainers, or Wanderer</p><p></p><p><strong>Guild Factotum</strong></p><p>Skill proficiencies: Insight, Persuasion</p><p>Tool proficiencies: Two types of artisan’s tools</p><p>Equipment: Two sets of artisan’s tools (two of your choice), a set of common clothes, and a pouch containing 15 gp</p><p>Feature: Guild Membership</p><p></p><p><strong>Husbandman-Navigator</strong></p><p>Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival</p><p>Tool proficiencies: navigator’s tools and your choice of one type of artisan’s tools, vehicles (land), or vehicles (water)</p><p>Equipment: Choose an equipment package from either the Folk Hero or Sailor background</p><p>Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage</p><p></p><p><strong>Husbandman-Sailor</strong></p><p>Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival</p><p>Tool proficiencies: vehicles (water) and your choice of one type of artisan’s tools, navigator’s tools, or vehicles (land)</p><p>Equipment: Choose an equipment package from either the Folk Hero or Sailor background</p><p>Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage</p><p></p><p><strong>Husbandman-Trader</strong></p><p>Skill proficiencies: Animal Handling and your choice of Insight, Persuasion, or Survival</p><p>Tool/language proficiencies: Choose two from one type of artisan’s tools, navigator’s tools, vehicles (land), and one language, or choose two languages</p><p>Equipment: A mule and a cart, and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 10 gp,</li> <li data-xf-list-type="ul">(b) a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp, or</li> <li data-xf-list-type="ul">(c) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp</li> </ul><p>Feature: Guild Membership or Rustic Hospitality</p><p></p><p><strong>Husbandman-Trapper</strong></p><p>Skill proficiencies: Animal Handling, Survival</p><p>Tool/language proficiencies: Choose two from one type of artisan’s tools, one type of musical instrument, vehicles (land), and one language</p><p>Equipment: A hunting trap, a pouch containing 10 gp, and your choice of one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of artisan’s tools (one of your choice), a shovel, and a set of common clothes</li> <li data-xf-list-type="ul">(b) a set of artisan’s tools (one of your choice), an iron pot, and a set of common clothes</li> <li data-xf-list-type="ul">(c) a staff, a trophy from an animal you killed, and a set of traveler’s clothes</li> </ul><p>Feature: Rustic Hospitality or Wanderer</p><p></p><p><strong>Laborer-Navigator</strong></p><p>Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival</p><p>Tool proficiencies: navigator’s tools and your choice of one type of artisan’s tools, vehicles (land), or vehicles (water)</p><p>Equipment: A shovel, a set of common clothes, a pouch containing 10 gp, and your choice of one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of artisan’s tools (one of your choice) and an iron pot,</li> <li data-xf-list-type="ul">(b) a belaying pin (club) and 50 feet of silk rope, or</li> <li data-xf-list-type="ul">(c) a belaying pin (club) and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</li> </ul><p>Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage</p><p></p><p><strong>Laborer-Sailor</strong></p><p>Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival</p><p>Tool proficiencies: vehicles (water) and your choice of one type of artisan’s tools, navigator’s tools, or vehicles (land)</p><p>Equipment: A shovel, a set of common clothes, a pouch containing 10 gp, and your choice of one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of artisan’s tools (one of your choice) and an iron pot,</li> <li data-xf-list-type="ul">(b) a belaying pin (club) and 50 feet of silk rope, or</li> <li data-xf-list-type="ul">(c) a belaying pin (club) and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table)</li> </ul><p>Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage</p><p></p><p><strong>Laborer-Trader</strong></p><p>Skill proficiencies: Animal Handling and your choice of Insight, Persuasion, or Survival</p><p>Tool/language proficiencies: Choose two from one type of artisan’s tools, navigator’s tools, vehicles (land), and one language, or choose two languages</p><p>Equipment: A mule and a cart, a shovel, and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) an iron pot, a set of common clothes, and a pouch containing 10 gp, or</li> <li data-xf-list-type="ul">(b) a set of traveler’s clothes and a pouch containing 15 gp</li> </ul><p>Feature: Guild Membership or Rustic Hospitality</p><p></p><p><strong>Laborer-Trapper</strong></p><p>Skill proficiencies: Animal Handling, Survival</p><p>Tool/language proficiencies: Choose two from one type of artisan’s tools, one type of musical instrument, vehicles (land), and one language</p><p>Equipment: A hunting trap, a shovel, a pouch containing 10 gp, and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of artisan’s tools (one of your choice) and a set of common clothes,</li> <li data-xf-list-type="ul">(b) a staff and a set of traveler’s clothes, or</li> <li data-xf-list-type="ul">(c) a trophy from an animal you killed and a set of traveler’s clothes</li> </ul><p>Feature: Rustic Hospitality or Wanderer</p><p></p><p><strong>Navigator-Teamster</strong></p><p>Skill proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Perception, and Survival</p><p>Tool proficiencies: navigator’s tools, vehicles (land)</p><p>Equipment: Choose an equipment package from either the Folk Hero, Soldier, or Sailor background</p><p>Feature: Bad Reputation, Military Rank, Rustic Hospitality, or Ship’s Passage</p><p></p><p><strong>Navigator-Trapper</strong></p><p>Skill proficiencies: Survival and your choice of Athletics or Perception</p><p>Tool/language proficiencies: navigator’s tools and your choice of vehicles (water) or one language</p><p>Equipment: A hunting trap, a pouch containing 10 gp, and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a staff, a trophy of an animal you killed, and a set of traveler’s clothes,</li> <li data-xf-list-type="ul">(b) a belaying pin (club), 50 feet of silk rope, and a set of common clothes, or</li> <li data-xf-list-type="ul">(c) a belaying pin (club), a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</li> </ul><p>Feature: Bad Reputation, Ship’s Passage, or Wanderer</p><p></p><p><strong>Sailor-Teamster</strong></p><p>Skill proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Perception, and Survival</p><p>Tool proficiencies: vehicles (land), vehicles (water)</p><p>Equipment: Choose an equipment package from either the Folk Hero, Sailor, or Soldier background</p><p>Feature: Bad Reputation, Military Rank, Rustic Hospitality, or Ship’s Passage</p><p></p><p><strong>Sailor-Trader</strong></p><p>Skill proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion</p><p>Tool/language proficiencies: vehicles (water) and your choice of navigator’s tools or one language</p><p>Equipment: A mule and a cart, and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp,</li> <li data-xf-list-type="ul">(b) a belaying pin (club), a set of common clothes, and a pouch containing 10 gp, or</li> <li data-xf-list-type="ul">(c) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), a set of common clothes, and a pouch containing 10 gp</li> </ul><p>Feature: Bad Reputation, Guild Membership, or Ship’s Passage</p><p></p><p><strong>Sailor-Trapper</strong></p><p>Skill proficiencies: Survival and your choice of Athletics or Perception</p><p>Tool/language proficiencies: vehicles (water) and your choice of navigator’s tools or one language</p><p>Equipment: A hunting trap, a pouch containing 10 gp, and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a staff, a trophy of an animal you killed, and a set of traveler’s clothes,</li> <li data-xf-list-type="ul">(b) a belaying pin (club), 50 feet of silk rope, and a set of common clothes, or</li> <li data-xf-list-type="ul">(c) a belaying pin (club), a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes</li> </ul><p>Feature: Bad Reputation, Ship’s Passage, or Wanderer</p><p></p><p><strong>Teamster-Trader</strong></p><p>Skill proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Persuasion, and Survival</p><p>Tool/language proficiencies: vehicles (land) and your choice of one type of artisan’s tools, one type of gaming set, navigator’s tools, or one language</p><p>Equipment: A mule and a cart, and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 10 gp,</li> <li data-xf-list-type="ul">(b) a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp,</li> <li data-xf-list-type="ul">(c) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp,</li> <li data-xf-list-type="ul">(d) an insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of common clothes, and a pouch containing 10 gp, or</li> <li data-xf-list-type="ul">(e) a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp</li> </ul><p>Feature: Guild Membership, Military Rank, or Rustic Hospitality</p><p></p><p><strong>Teamster-Trapper</strong></p><p>Skill proficiencies: Survival and your choice of Animal Handling, Athletics, or Intimidation</p><p>Tool/language proficiencies: vehicles (land) and your choice of one type of artisan’s tools, one type of gaming set, or one language</p><p>Equipment: A hunting trap, a pouch containing 10 gp, and one of the following options:</p><ul> <li data-xf-list-type="ul">(a) a set of artisan’s tools (one of your choice), a shovel, and a set of common clothes,</li> <li data-xf-list-type="ul">(b) a set of artisan’s tools (one of your choice), an iron pot, and a set of common clothes,</li> <li data-xf-list-type="ul">(c) a staff, a trophy from an animal you killed, and a set of traveler’s clothes,</li> <li data-xf-list-type="ul">(d) an insignia of rank, a set of bone dice or deck of cards, and a set of common clothes, or</li> <li data-xf-list-type="ul">(e) a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, and a set of common clothes</li> </ul><p>Feature: Military Rank, Rustic Hospitality, or Wanderer</p><p></p><p><strong>Trader-Trapper</strong></p><p>Skill proficiencies: Survival and your choice of Athletics, Insight, or Persuasion</p><p>Tool/language proficiencies: Choose one type of musical instrument or navigator’s tools and a language, or choose two languages</p><p>Equipment: A mule and a cart, a hunting trap, a set of traveler’s clothes, and a pouch containing 15 gp</p><p>Feature: Guild Membership or Wanderer</p></blockquote><p></p>
[QUOTE="Hriston, post: 7837629, member: 6787503"] I posted a thread several weeks ago which presented some tables for random generation of lifestyle and background. They were converted from the Secondary Skills table from page 12 of the 1E DMG along with the social class tables from Unearthed Arcana (1985). I wasn’t satisfied with the result, so I rethought my methodology and have made an entirely new iteration without use of the UA content. This is entirely based on the DMG table. What follows are some custom backgrounds that fill out the dual-skilled part of the original table. [B]Random Background[/B] [TABLE] [TR] [TD][B]d100[/B][/TD] [TD][B]Background[/B][/TD] [/TR] [TR] [TD]01-03[/TD] [TD]Acolyte[/TD] [/TR] [TR] [TD]04-06[/TD] [TD]Charlatan[/TD] [/TR] [TR] [TD]07-08[/TD] [TD]Criminal/Spy[/TD] [/TR] [TR] [TD]09-11[/TD] [TD]Entertainer/Gladiator[/TD] [/TR] [TR] [TD]12-31[/TD] [TD]Folk Hero[/TD] [/TR] [TR] [TD]32-55[/TD] [TD]Guild Artisan[/TD] [/TR] [TR] [TD]56-58[/TD] [TD]Guild Merchant[/TD] [/TR] [TR] [TD]59-61[/TD] [TD]Hermit[/TD] [/TR] [TR] [TD]62-63[/TD] [TD]Noble/Knight[/TD] [/TR] [TR] [TD]64-83[/TD] [TD]Outlander[/TD] [/TR] [TR] [TD]84-86[/TD] [TD]Sage[/TD] [/TR] [TR] [TD]87-91[/TD] [TD]Sailor/Pirate[/TD] [/TR] [TR] [TD]92-93[/TD] [TD]Soldier[/TD] [/TR] [TR] [TD]94-96[/TD] [TD]Urchin[/TD] [/TR] [TR] [TD]97-00[/TD] [TD]Custom background, see subtable[/TD] [/TR] [/TABLE] [B]Custom Background subtable[/B] [TABLE] [TR] [TD][B]d100[/B][/TD] [TD][B]Background[/B][/TD] [/TR] [TR] [TD]01-07[/TD] [TD]Artisan-Gambler[/TD] [/TR] [TR] [TD]08-11[/TD] [TD]Artisan-Navigator[/TD] [/TR] [TR] [TD]12-18[/TD] [TD]Artisan-Sailor[/TD] [/TR] [TR] [TD]19-24[/TD] [TD]Artisan-Trader[/TD] [/TR] [TR] [TD]25-33[/TD] [TD]Artisan-Trapper[/TD] [/TR] [TR] [TD]34-37[/TD] [TD]Forager-Gambler[/TD] [/TR] [TR] [TD]38-40[/TD] [TD]Forager-Navigator[/TD] [/TR] [TR] [TD]41-44[/TD] [TD]Forager-Sailor[/TD] [/TR] [TR] [TD]45-48[/TD] [TD]Forager-Trader[/TD] [/TR] [TR] [TD]49-50[/TD] [TD]Gambler-Husbandman[/TD] [/TR] [TR] [TD]51-52[/TD] [TD]Gambler-Laborer[/TD] [/TR] [TR] [TD]53[/TD] [TD]Gambler-Navigator[/TD] [/TR] [TR] [TD]54[/TD] [TD]Gambler-Sailor[/TD] [/TR] [TR] [TD]55[/TD] [TD]Gambler-Trader[/TD] [/TR] [TR] [TD]56[/TD] [TD]Gambler-Trapper[/TD] [/TR] [TR] [TD]57-77[/TD] [TD]Guild Factotum[/TD] [/TR] [TR] [TD]78[/TD] [TD]Husbandman-Navigator[/TD] [/TR] [TR] [TD]79[/TD] [TD]Husbandman-Sailor[/TD] [/TR] [TR] [TD]80-81[/TD] [TD]Husbandman-Trader[/TD] [/TR] [TR] [TD]82-83[/TD] [TD]Husbandman-Trapper[/TD] [/TR] [TR] [TD]84[/TD] [TD]Laborer-Navigator[/TD] [/TR] [TR] [TD]85-87[/TD] [TD]Laborer-Sailor[/TD] [/TR] [TR] [TD]88-89[/TD] [TD]Laborer-Trader[/TD] [/TR] [TR] [TD]90-92[/TD] [TD]Laborer-Trapper[/TD] [/TR] [TR] [TD]93[/TD] [TD]Navigator-Teamster[/TD] [/TR] [TR] [TD]94[/TD] [TD]Navigator-Trapper[/TD] [/TR] [TR] [TD]95[/TD] [TD]Sailor-Teamster[/TD] [/TR] [TR] [TD]96[/TD] [TD]Sailor-Trader[/TD] [/TR] [TR] [TD]97[/TD] [TD]Sailor-Trapper[/TD] [/TR] [TR] [TD]98[/TD] [TD]Teamster-Trader[/TD] [/TR] [TR] [TD]99[/TD] [TD]Teamster-Trapper[/TD] [/TR] [TR] [TD]00[/TD] [TD]Trader-Trapper[/TD] [/TR] [/TABLE] [B]Custom Backgrounds Artisan-Gambler[/B] Skill proficiencies: Choose two from Deception, History, Insight, Persuasion, and Stealth Tool proficiencies: One type of artisan’s tools, gaming set Equipment: A set of artisan’s tools (one of your choice) and one of the following options: [LIST] [*](a) a set of dark common clothes and a pouch containing 15 gp, [*](b) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp, or [*](c) a set of fine clothes and a purse containing 25 gp [/LIST] Feature: Criminal Contact, Guild Membership, Position of Privilege, or Retainers [B]Artisan-Navigator[/B] Skill proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion Tool proficiencies: One type of artisan’s tools, navigator’s tools Equipment: A set of artisan’s tools (one of your choice) and one of the following options: [LIST] [*](a) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp, [*](b) a belaying pin (club), a set of common clothes, and a pouch containing 10 gp, or [*](c) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), a set of common clothes, and a pouch containing 10 gp [/LIST] Feature: Bad Reputation, Guild Membership, or Ship’s Passage [B]Artisan-Sailor[/B] Skill proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion Tool proficiencies: One type of artisan’s tools, vehicles (water) Equipment: A set of artisan’s tools (one of your choice) and one of the following options: [LIST] [*](a) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp, [*](b) a belaying pin (club), a set of common clothes, and a pouch containing 10 gp, or [*](c) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), a set of common clothes, and a pouch containing 10 gp [/LIST] Feature: Bad Reputation, Guild Membership, or Ship’s Passage [B]Artisan-Trader[/B] Skill proficiencies: Insight, Persuasion Tool proficiencies: One type of artisan’s tools Languages: One of your choice Equipment: A set of artisan’s tools (one of your choice), a mule and a cart, a set of common clothes, and a pouch containing 15 gp Feature: Guild Membership [B]Artisan-Trapper[/B] Skill proficiencies: Survival and your choice of Athletics, Insight, or Persuasion Tool proficiencies: One type of artisan’s tools Languages: One of your choice Equipment: A set of artisan’s tools (one of your choice), a hunting trap, a set of traveler’s clothes, and a pouch containing 15 gp Feature: Guild Membership or Wanderer [B]Forager-Gambler[/B] Skill proficiencies: Survival and your choice of Athletics, Deception, History, Persuasion, or Stealth Tool/language proficiencies: One type of gaming set and your choice of thieves’ tools or one language Equipment: Choose an equipment package from either the Criminal, Noble, or Outlander background Feature: Criminal Contact, Position of Privilege, Retainers, or Wanderer [B]Forager-Navigator[/B] Skill proficiencies: Survival and your choice of Athletics or Perception Tool/language proficiencies: navigator’s tools and your choice of vehicles (water) or one language Equipment: Choose an equipment package from either the Outlander or Sailor background Feature: Bad Reputation, Ship’s Passage, or Wanderer [B]Forager-Sailor[/B] Skill proficiencies: Survival and your choice of Athletics or Perception Tool/language proficiencies: vehicles (water) and your choice of navigator’s tools or one language Equipment: Choose an equipment package from either the Outlander or Sailor background Feature: Bad Reputation, Ship’s Passage, or Wanderer [B]Forager-Trader[/B] Skill proficiencies: Survival and your choice of Athletics, Insight, or Persuasion Tool/language proficiencies: Choose either one type of musical instrument and a language, navigator’s tools and a language, or two languages Equipment: A mule and a cart, a set of traveler’s clothes, and one of the following options: [LIST] [*](a) a letter of introduction from your guild and a pouch containing 15 gp, [*](b) a staff and a pouch containing 10 gp, [*](c) a hunting trap and a pouch containing 10 gp, or [*](d) a trophy from an animal you killed and a pouch containing 10 gp [/LIST] Feature: Guild Membership or Wanderer [B]Gambler-Husbandman[/B] Skill proficiencies: Animal Handling and your choice of Deception, History, Persuasion, Stealth, or Survival Tool/language proficiencies: One type of gaming set and your choice of one type of artisan’s tools, thieves’ tools, vehicles (land), or one language Equipment: Choose an equipment package from either the Criminal, Folk Hero, or Noble background Feature: Criminal Contact, Position of Privilege, Retainers, or Rustic Hospitality [B]Gambler-Laborer[/B] Skill proficiencies: Animal Handling and your choice of Deception, History, Persuasion, Stealth, or Survival Tool/language proficiencies: One type of gaming set and your choice of one type of artisan’s tools, thieves’ tools, vehicles (land), or one language Equipment: A shovel and one of the following options: [LIST] [*](a) a set of dark common clothes, which includes a hood, and a pouch containing 15 gp, [*](b) a set of artisan’s tools (one of your choice), an iron pot, a set of common clothes, and a pouch containing 10 gp, [*](c) a set of fine clothes, a signet ring, and a purse containing 25 gp, or [*](d) a set of fine clothes, a scroll of pedigree, and a purse containing 25 gp [/LIST] Feature: Criminal Contact, Position of Privilege, Retainers, or Rustic Hospitality [B]Gambler-Navigator[/B] Skill proficiencies: Choose two from Athletics, Deception, History, Perception, Persuasion, and Stealth Tool proficiencies: One type of gaming set, navigator’s tools Equipment: Choose an equipment package from either the Criminal, Noble, or Sailor background Feature: Bad Reputation, Criminal Contact, Position of Privilege, Retainers, or Ship’s Passage [B]Gambler-Sailor[/B] Skill proficiencies: Choose two from Athletics, Deception, History, Perception, Persuasion, and Stealth Tool proficiencies: One type of gaming set, vehicles (water) Equipment: Choose an equipment package from either the Criminal, Noble, or Sailor background Feature: Bad Reputation, Criminal Contact, Position of Privilege, Retainers, or Ship’s Passage [B]Gambler-Trader[/B] Skill proficiencies: Choose two from Deception, History, Insight, Persuasion, and Stealth Tool/language proficiencies: One type of gaming set and your choice of thieves’ tools or one language Equipment: A mule and a cart and one of the following options: [LIST] [*](a) a set of dark common clothes and a pouch containing 15 gp, [*](b) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp, or [*](c) a set of fine clothes and a purse containing 25 gp [/LIST] Feature: Criminal Contact, Guild Membership, Position of Privilege, or Retainers [B]Gambler-Trapper[/B] Skill proficiencies: Survival and your choice of Athletics, Deception, History, Persuasion, or Stealth Tool/language proficiencies: One type of gaming set and your choice of thieves’ tools or one language Equipment: A hunting trap and one of the following options: [LIST] [*](a) a set of dark common clothes, which includes a hood, and a pouch containing 15 gp, [*](b) a signet ring, a set of fine clothes, and a purse containing 25 gp, [*](c) a scroll of pedigree, a set of fine clothes, and a purse containing 25 gp, or [*](d) a staff, a trophy of an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp [/LIST] Feature: Criminal Contact, Position of Privilege, Retainers, or Wanderer [B]Guild Factotum[/B] Skill proficiencies: Insight, Persuasion Tool proficiencies: Two types of artisan’s tools Equipment: Two sets of artisan’s tools (two of your choice), a set of common clothes, and a pouch containing 15 gp Feature: Guild Membership [B]Husbandman-Navigator[/B] Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival Tool proficiencies: navigator’s tools and your choice of one type of artisan’s tools, vehicles (land), or vehicles (water) Equipment: Choose an equipment package from either the Folk Hero or Sailor background Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage [B]Husbandman-Sailor[/B] Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival Tool proficiencies: vehicles (water) and your choice of one type of artisan’s tools, navigator’s tools, or vehicles (land) Equipment: Choose an equipment package from either the Folk Hero or Sailor background Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage [B]Husbandman-Trader[/B] Skill proficiencies: Animal Handling and your choice of Insight, Persuasion, or Survival Tool/language proficiencies: Choose two from one type of artisan’s tools, navigator’s tools, vehicles (land), and one language, or choose two languages Equipment: A mule and a cart, and one of the following options: [LIST] [*](a) a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 10 gp, [*](b) a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp, or [*](c) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp [/LIST] Feature: Guild Membership or Rustic Hospitality [B]Husbandman-Trapper[/B] Skill proficiencies: Animal Handling, Survival Tool/language proficiencies: Choose two from one type of artisan’s tools, one type of musical instrument, vehicles (land), and one language Equipment: A hunting trap, a pouch containing 10 gp, and your choice of one of the following options: [LIST] [*](a) a set of artisan’s tools (one of your choice), a shovel, and a set of common clothes [*](b) a set of artisan’s tools (one of your choice), an iron pot, and a set of common clothes [*](c) a staff, a trophy from an animal you killed, and a set of traveler’s clothes [/LIST] Feature: Rustic Hospitality or Wanderer [B]Laborer-Navigator[/B] Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival Tool proficiencies: navigator’s tools and your choice of one type of artisan’s tools, vehicles (land), or vehicles (water) Equipment: A shovel, a set of common clothes, a pouch containing 10 gp, and your choice of one of the following options: [LIST] [*](a) a set of artisan’s tools (one of your choice) and an iron pot, [*](b) a belaying pin (club) and 50 feet of silk rope, or [*](c) a belaying pin (club) and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table) [/LIST] Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage [B]Laborer-Sailor[/B] Skill proficiencies: Animal Handling and your choice of Athletics, Perception, or Survival Tool proficiencies: vehicles (water) and your choice of one type of artisan’s tools, navigator’s tools, or vehicles (land) Equipment: A shovel, a set of common clothes, a pouch containing 10 gp, and your choice of one of the following options: [LIST] [*](a) a set of artisan’s tools (one of your choice) and an iron pot, [*](b) a belaying pin (club) and 50 feet of silk rope, or [*](c) a belaying pin (club) and a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table) [/LIST] Feature: Bad Reputation, Rustic Hospitality, or Ship’s Passage [B]Laborer-Trader[/B] Skill proficiencies: Animal Handling and your choice of Insight, Persuasion, or Survival Tool/language proficiencies: Choose two from one type of artisan’s tools, navigator’s tools, vehicles (land), and one language, or choose two languages Equipment: A mule and a cart, a shovel, and one of the following options: [LIST] [*](a) an iron pot, a set of common clothes, and a pouch containing 10 gp, or [*](b) a set of traveler’s clothes and a pouch containing 15 gp [/LIST] Feature: Guild Membership or Rustic Hospitality [B]Laborer-Trapper[/B] Skill proficiencies: Animal Handling, Survival Tool/language proficiencies: Choose two from one type of artisan’s tools, one type of musical instrument, vehicles (land), and one language Equipment: A hunting trap, a shovel, a pouch containing 10 gp, and one of the following options: [LIST] [*](a) a set of artisan’s tools (one of your choice) and a set of common clothes, [*](b) a staff and a set of traveler’s clothes, or [*](c) a trophy from an animal you killed and a set of traveler’s clothes [/LIST] Feature: Rustic Hospitality or Wanderer [B]Navigator-Teamster[/B] Skill proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Perception, and Survival Tool proficiencies: navigator’s tools, vehicles (land) Equipment: Choose an equipment package from either the Folk Hero, Soldier, or Sailor background Feature: Bad Reputation, Military Rank, Rustic Hospitality, or Ship’s Passage [B]Navigator-Trapper[/B] Skill proficiencies: Survival and your choice of Athletics or Perception Tool/language proficiencies: navigator’s tools and your choice of vehicles (water) or one language Equipment: A hunting trap, a pouch containing 10 gp, and one of the following options: [LIST] [*](a) a staff, a trophy of an animal you killed, and a set of traveler’s clothes, [*](b) a belaying pin (club), 50 feet of silk rope, and a set of common clothes, or [*](c) a belaying pin (club), a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes [/LIST] Feature: Bad Reputation, Ship’s Passage, or Wanderer [B]Sailor-Teamster[/B] Skill proficiencies: Choose two from Animal Handling, Athletics, Intimidation, Perception, and Survival Tool proficiencies: vehicles (land), vehicles (water) Equipment: Choose an equipment package from either the Folk Hero, Sailor, or Soldier background Feature: Bad Reputation, Military Rank, Rustic Hospitality, or Ship’s Passage [B]Sailor-Trader[/B] Skill proficiencies: Choose two from Athletics, Insight, Perception, and Persuasion Tool/language proficiencies: vehicles (water) and your choice of navigator’s tools or one language Equipment: A mule and a cart, and one of the following options: [LIST] [*](a) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp, [*](b) a belaying pin (club), a set of common clothes, and a pouch containing 10 gp, or [*](c) 50 feet of silk rope, a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), a set of common clothes, and a pouch containing 10 gp [/LIST] Feature: Bad Reputation, Guild Membership, or Ship’s Passage [B]Sailor-Trapper[/B] Skill proficiencies: Survival and your choice of Athletics or Perception Tool/language proficiencies: vehicles (water) and your choice of navigator’s tools or one language Equipment: A hunting trap, a pouch containing 10 gp, and one of the following options: [LIST] [*](a) a staff, a trophy of an animal you killed, and a set of traveler’s clothes, [*](b) a belaying pin (club), 50 feet of silk rope, and a set of common clothes, or [*](c) a belaying pin (club), a lucky charm such as a rabbit’s foot or a small stone with a hole in the center (or you may roll for a random trinket on the Trinkets table), and a set of common clothes [/LIST] Feature: Bad Reputation, Ship’s Passage, or Wanderer [B]Teamster-Trader[/B] Skill proficiencies: Choose two from Animal Handling, Athletics, Insight, Intimidation, Persuasion, and Survival Tool/language proficiencies: vehicles (land) and your choice of one type of artisan’s tools, one type of gaming set, navigator’s tools, or one language Equipment: A mule and a cart, and one of the following options: [LIST] [*](a) a set of artisan’s tools (one of your choice), a set of common clothes, and a pouch containing 10 gp, [*](b) a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp, [*](c) a letter of introduction from your guild, a set of traveler’s clothes, and a pouch containing 15 gp, [*](d) an insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of common clothes, and a pouch containing 10 gp, or [*](e) a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp [/LIST] Feature: Guild Membership, Military Rank, or Rustic Hospitality [B]Teamster-Trapper[/B] Skill proficiencies: Survival and your choice of Animal Handling, Athletics, or Intimidation Tool/language proficiencies: vehicles (land) and your choice of one type of artisan’s tools, one type of gaming set, or one language Equipment: A hunting trap, a pouch containing 10 gp, and one of the following options: [LIST] [*](a) a set of artisan’s tools (one of your choice), a shovel, and a set of common clothes, [*](b) a set of artisan’s tools (one of your choice), an iron pot, and a set of common clothes, [*](c) a staff, a trophy from an animal you killed, and a set of traveler’s clothes, [*](d) an insignia of rank, a set of bone dice or deck of cards, and a set of common clothes, or [*](e) a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, and a set of common clothes [/LIST] Feature: Military Rank, Rustic Hospitality, or Wanderer [B]Trader-Trapper[/B] Skill proficiencies: Survival and your choice of Athletics, Insight, or Persuasion Tool/language proficiencies: Choose one type of musical instrument or navigator’s tools and a language, or choose two languages Equipment: A mule and a cart, a hunting trap, a set of traveler’s clothes, and a pouch containing 15 gp Feature: Guild Membership or Wanderer [/QUOTE]
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