Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Random Challenge Level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5110006" data-attributes="member: 386"><p>What do you guys think of this distribution?</p><p></p><p>This is meant for hex crawling. The idea is that you figure out the level of the "area" - the dungeon, the Moon Hills, the Gardbury Downs, the Cairngorm Peaks, etc. Then you make a roll on another table to figure out if there's anything of note in the hex. Once you have that, you make a roll on the following table to figure out what level this feature is.</p><p></p><p>The point of it is, I guess, to provide players with information about the level of risk a certain area has so they can make informed choices about what they want to do.</p><p></p><p>Here's the table:</p><p></p><p>[code]</p><p>Area Feature Level</p><p>Lvl 1 2 3 4 5 6 7 8 9</p><p>1 1-10 11-15 16-17 18-19 20 - - - -</p><p>2 1-2 3-12 13-15 16-17 18-19 20 - - -</p><p>3 1 2-3 4-12 13-15 16-17 18-19 20 - -</p><p>4 - 1 2-3 4-12 13-15 16-17 18-20 20 -</p><p>5 - - 1 2-3 4-12 13-15 16-17 18-19 20</p><p></p><p>Area Feature Level</p><p>Lvl 4 5 6 7 8 9 10 11 12</p><p>6 1 2-3 4-12 13-15 16-17 18-19 20 - -</p><p>7 - 1 2-3 4-12 13-15 16-17 18-19 20 -</p><p>8 - - 1 2-3 4-12 13-15 16-17 18-19 20</p><p>9 - - - 1 2-3 4-12 13-15 16-17 18-20</p><p>10 - - - - 1 2-3 4-12 13-15 16-20[/code]</p><p></p><p>Does that distribution look good? Should there be a chance for features of much higher level? Should the chance for lower-level features be greater?</p><p></p><p></p><p>Here's an example of how it works.</p><p></p><p>Let's say I've set the Gardbury Downs as level 3. I roll to see what's in the hex; I get "Ruins". I roll 1d20 (a 15) and check the chart; I get level 4. The ruins are set to level 4.</p><p></p><p>After rolling on my Ruins table, I get a 10,000 year old scorched plain dotted with dragon bones and broken weapons. The contents are Monster, Trick, and Something Strange - all of which are level 4. </p><p></p><p>I don't have my Monster By Level table worked out yet, so I'll just make it up: Monster: A Human Mage has made a small lair in the rib cage of an ancient fallen dragon and is using it to complete his mad studies. He has bound 4 Fire Bats (XP 975, level <strong>4</strong>) to serve him. The mage has 145 gp worth of alchemical reagents and 25 sp.</p><p></p><p>Trick: The dragon's heart has shrivelled into a small lump of coal which can be used to communicate with the dragon, though there is a chance it will devour the user's soul (attack +7 vs Will, 3d10+4 psychic damage, characters killed by this attack are gone forever) when used. Communicating with the dragon is just like Consult Mystic Sages, though no component cost is required and can be used by a character of any level.</p><p></p><p>Something Strange: Strange purple toads live in a stagnant pool here; if licked, the character is attacked (+7 vs Fort, Hit: 3d6+4 poison and psychic damage and ongoing poison 5. First failed save: the character is stunned (save ends). Second failed save: the character falls into a catatonic trance for 2d6 hours (no save). Effect: the character gains a +2 power bonus to Will defense for 1d6 hours).</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5110006, member: 386"] What do you guys think of this distribution? This is meant for hex crawling. The idea is that you figure out the level of the "area" - the dungeon, the Moon Hills, the Gardbury Downs, the Cairngorm Peaks, etc. Then you make a roll on another table to figure out if there's anything of note in the hex. Once you have that, you make a roll on the following table to figure out what level this feature is. The point of it is, I guess, to provide players with information about the level of risk a certain area has so they can make informed choices about what they want to do. Here's the table: [code] Area Feature Level Lvl 1 2 3 4 5 6 7 8 9 1 1-10 11-15 16-17 18-19 20 - - - - 2 1-2 3-12 13-15 16-17 18-19 20 - - - 3 1 2-3 4-12 13-15 16-17 18-19 20 - - 4 - 1 2-3 4-12 13-15 16-17 18-20 20 - 5 - - 1 2-3 4-12 13-15 16-17 18-19 20 Area Feature Level Lvl 4 5 6 7 8 9 10 11 12 6 1 2-3 4-12 13-15 16-17 18-19 20 - - 7 - 1 2-3 4-12 13-15 16-17 18-19 20 - 8 - - 1 2-3 4-12 13-15 16-17 18-19 20 9 - - - 1 2-3 4-12 13-15 16-17 18-20 10 - - - - 1 2-3 4-12 13-15 16-20[/code] Does that distribution look good? Should there be a chance for features of much higher level? Should the chance for lower-level features be greater? Here's an example of how it works. Let's say I've set the Gardbury Downs as level 3. I roll to see what's in the hex; I get "Ruins". I roll 1d20 (a 15) and check the chart; I get level 4. The ruins are set to level 4. After rolling on my Ruins table, I get a 10,000 year old scorched plain dotted with dragon bones and broken weapons. The contents are Monster, Trick, and Something Strange - all of which are level 4. I don't have my Monster By Level table worked out yet, so I'll just make it up: Monster: A Human Mage has made a small lair in the rib cage of an ancient fallen dragon and is using it to complete his mad studies. He has bound 4 Fire Bats (XP 975, level [b]4[/b]) to serve him. The mage has 145 gp worth of alchemical reagents and 25 sp. Trick: The dragon's heart has shrivelled into a small lump of coal which can be used to communicate with the dragon, though there is a chance it will devour the user's soul (attack +7 vs Will, 3d10+4 psychic damage, characters killed by this attack are gone forever) when used. Communicating with the dragon is just like Consult Mystic Sages, though no component cost is required and can be used by a character of any level. Something Strange: Strange purple toads live in a stagnant pool here; if licked, the character is attacked (+7 vs Fort, Hit: 3d6+4 poison and psychic damage and ongoing poison 5. First failed save: the character is stunned (save ends). Second failed save: the character falls into a catatonic trance for 2d6 hours (no save). Effect: the character gains a +2 power bonus to Will defense for 1d6 hours). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Random Challenge Level
Top