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General Tabletop Discussion
*Pathfinder & Starfinder
Random Character Concept- Tech-mage(Artificer/Wizard Multiclass..is it viable?)
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<blockquote data-quote="fuzzlewump" data-source="post: 5332115" data-attributes="member: 63214"><p>I think the concept is a little flawed.</p><p></p><p>Wizards who specialize in artifice are called "Artificers." They aren't Wizard|Artificers. Artificers already use a combination of magic and technology.</p><p></p><p>As for the mechanics, picking summoning spells for both classes would not be a good idea, in my opinion. Without the versatility, you lose much of why you'd want to hybrid in the first place, especially when the concept you wish to have is already covered by a base class. What makes an effective hybrid is not having two classes that do about the same thing, it's having more tools to use in more situations. Whenever an ally needs a buff, pull out the artificer power. Whenever the enemies are clumped, use a wizard power. Having both the wizard and artificer resources spent on summons means you're not gaining anything for being a hybrid.</p><p></p><p>Now, this is all said without actually trying to make a build. I think even if you stick with only summons and the hybrid character, it will still be fun to play, I just don't think it gains anything from hybrid in both the mechanical and conceptual sense.</p><p></p><p>EDIT: Didn't mean for that to be entirely counterproductive, but I hope it at least hopefully strengthens or redirects your ideas, not shoot it down. I think it's a cool concept really, but I do really love Eberron. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5332115, member: 63214"] I think the concept is a little flawed. Wizards who specialize in artifice are called "Artificers." They aren't Wizard|Artificers. Artificers already use a combination of magic and technology. As for the mechanics, picking summoning spells for both classes would not be a good idea, in my opinion. Without the versatility, you lose much of why you'd want to hybrid in the first place, especially when the concept you wish to have is already covered by a base class. What makes an effective hybrid is not having two classes that do about the same thing, it's having more tools to use in more situations. Whenever an ally needs a buff, pull out the artificer power. Whenever the enemies are clumped, use a wizard power. Having both the wizard and artificer resources spent on summons means you're not gaining anything for being a hybrid. Now, this is all said without actually trying to make a build. I think even if you stick with only summons and the hybrid character, it will still be fun to play, I just don't think it gains anything from hybrid in both the mechanical and conceptual sense. EDIT: Didn't mean for that to be entirely counterproductive, but I hope it at least hopefully strengthens or redirects your ideas, not shoot it down. I think it's a cool concept really, but I do really love Eberron. :) [/QUOTE]
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Random Character Concept- Tech-mage(Artificer/Wizard Multiclass..is it viable?)
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