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Community
General Tabletop Discussion
*TTRPGs General
Random character generation and tailored encounters
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<blockquote data-quote="Jhaelen" data-source="post: 4959350" data-attributes="member: 46713"><p>I don't care for random character generation at all. Never did. Probably because I rolled badly so often <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As soon as I was given the opportunity to use point buy (and get average hp/level) I took it. I'm a friend of weighted point-buy, though. I don't like chars that are completely min-maxed. Standard Arrays are also a nice way to prevent min-maxing.</p><p></p><p>Regarding encounters, I generally prefer tailored encounters. But there still needs to be variance. Imho, the DMG advice in 3E is pretty spot on: </p><p>- 5% of all encounters should be overwhelming. Players should never expect to only have encounters they can beat. </p><p>- About 20% of all encounters should be very hard, unless the party is being clever. </p><p></p><p>Many, if not most, module writers seemed to have forgotten about this good advice and only use encounters at the party's level +/- 1.</p><p></p><p>I'm generally trying very hard to have a good mix of all potential encounters without taking the party makeup into consideration. I.e. some encounters will be more challenging than others based on party composition. E.g. if noone wants to play the cleric, that's too bad. You'll still have to deal with nasty undead from time to time.</p><p></p><p>On the other end of the spectrum I don't mind if the players are breezing through an encounter if they are being clever. That's their reward right there. I would mind though, if they tried to repeat a single trick again and again but having widely different encounters pretty much prevents this.</p><p></p><p>So maybe I'm preferring a mix of status-quo and tailored.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4959350, member: 46713"] I don't care for random character generation at all. Never did. Probably because I rolled badly so often ;) As soon as I was given the opportunity to use point buy (and get average hp/level) I took it. I'm a friend of weighted point-buy, though. I don't like chars that are completely min-maxed. Standard Arrays are also a nice way to prevent min-maxing. Regarding encounters, I generally prefer tailored encounters. But there still needs to be variance. Imho, the DMG advice in 3E is pretty spot on: - 5% of all encounters should be overwhelming. Players should never expect to only have encounters they can beat. - About 20% of all encounters should be very hard, unless the party is being clever. Many, if not most, module writers seemed to have forgotten about this good advice and only use encounters at the party's level +/- 1. I'm generally trying very hard to have a good mix of all potential encounters without taking the party makeup into consideration. I.e. some encounters will be more challenging than others based on party composition. E.g. if noone wants to play the cleric, that's too bad. You'll still have to deal with nasty undead from time to time. On the other end of the spectrum I don't mind if the players are breezing through an encounter if they are being clever. That's their reward right there. I would mind though, if they tried to repeat a single trick again and again but having widely different encounters pretty much prevents this. So maybe I'm preferring a mix of status-quo and tailored. [/QUOTE]
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