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<blockquote data-quote="InVinoVeritas" data-source="post: 4636592" data-attributes="member: 41485"><p>I've started running two nostalgic games as 4e shows up everywhere. One is a 1e AD&D game, the other is a 4e Gamma World game. </p><p> </p><p>One of the big differences between the older games and games of now is random character generation. You're expected to roll attributes (and, in GW, mutations) randomly, and accept what the dice give you. There are pros and cons with this.</p><p> </p><p>On the plus side, the player is given an interesting challenge. How do you play and thrive with the character as given? With random generation, you get something you wouldn't expect, and it shapes how you succeed in the game. It stretches your creativity, makes you think in innovative ways instead of falling into old habits, and forces you to try new things. Although you can end up with an imbalanced character through the luck of the draw, you aren't guaranteed of one through your skills at gaming the system. Finally, there's some verisimilitude. We as people don't get to choose what sort of gifts we start out into the world with, and this gives us one more chance to learn how to accept what we're given in a nice sandbox.</p><p> </p><p>However, there are plenty of advantages given with choosing everything. You get to play what you want. You can be sure that you're as balanced as your peers (as long as you all get the same chances at the same loopholes). You'll start with what you want, when you want it. If you want to try out a new class, a new path, a new whatever, you don't have to wait for the right chance, you can do it right away.</p><p> </p><p>How random do you like your character generation?</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 4636592, member: 41485"] I've started running two nostalgic games as 4e shows up everywhere. One is a 1e AD&D game, the other is a 4e Gamma World game. One of the big differences between the older games and games of now is random character generation. You're expected to roll attributes (and, in GW, mutations) randomly, and accept what the dice give you. There are pros and cons with this. On the plus side, the player is given an interesting challenge. How do you play and thrive with the character as given? With random generation, you get something you wouldn't expect, and it shapes how you succeed in the game. It stretches your creativity, makes you think in innovative ways instead of falling into old habits, and forces you to try new things. Although you can end up with an imbalanced character through the luck of the draw, you aren't guaranteed of one through your skills at gaming the system. Finally, there's some verisimilitude. We as people don't get to choose what sort of gifts we start out into the world with, and this gives us one more chance to learn how to accept what we're given in a nice sandbox. However, there are plenty of advantages given with choosing everything. You get to play what you want. You can be sure that you're as balanced as your peers (as long as you all get the same chances at the same loopholes). You'll start with what you want, when you want it. If you want to try out a new class, a new path, a new whatever, you don't have to wait for the right chance, you can do it right away. How random do you like your character generation? [/QUOTE]
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