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<blockquote data-quote="genshou" data-source="post: 4637616" data-attributes="member: 13164"><p>I concocted <a href="http://www.otherworlders.org/members/genshou/pmwiki.php/UniversalHouseRules/UHR3" target="_blank">a set of rules</a> related to ability score gains as PCs gain levels. These rules have the benefit of balancing PCs and NPCs out in the long run. How initial ability scores are determined depends on the needs of the campaign and the ability of the player group to handle a little something out of the ordinary (and potentially challenging). My preferred method is 3d6, reroll all rolls of 1. Normally I let the players arrange the rolls as desired, but in some campaigns where I want more of a "non-heroic" start to the characters, they might have to take the rolls in the order they're given. Since after gaining levels they'll grow in potential and are free to spend points as they see fit, they can build their character into the Mighty Warrior or Powerful Wizard they'd love to play (see <strong>Ed_Laprade</strong>'s post). However, since they don't get as much choice to begin with, they get an opportunity to explore an unusual path to that paragon.</p></blockquote><p></p>
[QUOTE="genshou, post: 4637616, member: 13164"] I concocted [URL="http://www.otherworlders.org/members/genshou/pmwiki.php/UniversalHouseRules/UHR3"]a set of rules[/URL] related to ability score gains as PCs gain levels. These rules have the benefit of balancing PCs and NPCs out in the long run. How initial ability scores are determined depends on the needs of the campaign and the ability of the player group to handle a little something out of the ordinary (and potentially challenging). My preferred method is 3d6, reroll all rolls of 1. Normally I let the players arrange the rolls as desired, but in some campaigns where I want more of a "non-heroic" start to the characters, they might have to take the rolls in the order they're given. Since after gaining levels they'll grow in potential and are free to spend points as they see fit, they can build their character into the Mighty Warrior or Powerful Wizard they'd love to play (see [B]Ed_Laprade[/B]'s post). However, since they don't get as much choice to begin with, they get an opportunity to explore an unusual path to that paragon. [/QUOTE]
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