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<blockquote data-quote="InVinoVeritas" data-source="post: 4638081" data-attributes="member: 41485"><p>Fair enough.</p><p> </p><p>But now that I think about it further, a player's system mastery will depend necessarily on the system in question. That system will define whether situational or permanent bonuses are more important, and the character generation method will have a lot to say about that. </p><p> </p><p>I've met RP neophytes who might not know a d20 from a 401(k), but they'll know intuitively who they need to speak to next, whether they need to take the high ground, or that it's just best to blow up the MacGuffin already. Such players will flounder without a lot of hand holding if they have to sculpt their own characters, but will perform admirably even if they roll poor characters.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 4638081, member: 41485"] Fair enough. But now that I think about it further, a player's system mastery will depend necessarily on the system in question. That system will define whether situational or permanent bonuses are more important, and the character generation method will have a lot to say about that. I've met RP neophytes who might not know a d20 from a 401(k), but they'll know intuitively who they need to speak to next, whether they need to take the high ground, or that it's just best to blow up the MacGuffin already. Such players will flounder without a lot of hand holding if they have to sculpt their own characters, but will perform admirably even if they roll poor characters. [/QUOTE]
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