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<blockquote data-quote="Drunken_Master" data-source="post: 496602" data-attributes="member: 9084"><p>While randomness sometimes plays in the players favour, our group uses the point buy method to distinguish our abilities... Not so random, but players aren't too powerful and are all on the same page. No character is substantially stronger than an other...</p><p></p><p>I'll explain point buy incase some don't know it...</p><p>We start with 30pts</p><p>All abilities begin at 8 (-1 modifier)</p><p></p><p>You have to buy your abilities... Here's how it works...</p><p></p><p>18 costs 16pts</p><p>17 costs 13pts</p><p>16 costs 10pts</p><p>15 costs 8pts</p><p>14 costs 6pts</p><p>13 costs 5pts</p><p>12 costs 4pts</p><p>11 costs 3pts</p><p>10 costs 2pts</p><p> 9 costs 1pt</p><p></p><p>Knowtice that a player can't have less than 8 or more than an 18 unless he has a race modifier. I tend to buy two 16s and divide the remaining 10 pts between 10 and 13.</p></blockquote><p></p>
[QUOTE="Drunken_Master, post: 496602, member: 9084"] While randomness sometimes plays in the players favour, our group uses the point buy method to distinguish our abilities... Not so random, but players aren't too powerful and are all on the same page. No character is substantially stronger than an other... I'll explain point buy incase some don't know it... We start with 30pts All abilities begin at 8 (-1 modifier) You have to buy your abilities... Here's how it works... 18 costs 16pts 17 costs 13pts 16 costs 10pts 15 costs 8pts 14 costs 6pts 13 costs 5pts 12 costs 4pts 11 costs 3pts 10 costs 2pts 9 costs 1pt Knowtice that a player can't have less than 8 or more than an 18 unless he has a race modifier. I tend to buy two 16s and divide the remaining 10 pts between 10 and 13. [/QUOTE]
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