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<blockquote data-quote="AnthonyRoberson" data-source="post: 3039391" data-attributes="member: 3505"><p>I whipped up some tables last night to generate random dungeons using the new <strong>Dungeon Tiles</strong>. The tables aren't complete yet, but let me know what you think!</p><p></p><p>BTW, can someone tell me how to format the tables so they display properly? I can't figure out the correct vBcode to do it...</p><p></p><p>[Edited to correct some errors in the tables]</p><p></p><p>RANDOM DUNGEON GENERATION USING DUNGEON TILES</p><p></p><p>These tables are intended to be used with Dungeon Tiles and the random monster, traps and treasure tables from the DMG to create random dungeon adventures.</p><p></p><p></p><p>A dungeon always starts by placing a 10' x 20' stairs tile. The stairs end in a Room (see TABLE V)</p><p></p><p>TABLE I: Periodic Check</p><p></p><p>Roll Result</p><p>1-5 Continue straight - place a 10' x 20' corridor tile and check again (this table)</p><p>6-9 Door (see TABLE II)</p><p>10-12 Side Passage (see TABLE III)</p><p>13-16 Passage Turns (see TABLE IV)</p><p>17 Stairs (see TABLE VI)</p><p>18 Dead End (may check for left, right and ahead for secret doors. Success indicates a secret door is found)</p><p>19 Corridor Feature (Table VII)</p><p>20 Wandering Monster (see DMG), check again immediately to see what lies ahead so that direction of monster's approach can be determined.</p><p></p><p></p><p>TABLE II: Doors</p><p></p><p>Location of Door:</p><p></p><p>Roll Location</p><p>1-6 Left</p><p>7-12 Right</p><p>13-30 Ahead</p><p></p><p>Space Beyond Door Is</p><p></p><p>Roll Result</p><p>1-3 Parallel passage (place 10' x 20' corridor tile) or small room (place 10' x 10' room tile) if door is straight ahead</p><p>4-9 Passage straight ahead (place 10' x 20' corridor tile)</p><p>10-20 Room</p><p></p><p></p><p>TABLE III: Side Passage</p><p></p><p>Roll Result</p><p>1-7 Passage to the left (place 10' x 20' corridor tile)</p><p>8-14 Passage to the right (place 10' x 20' corridor tile)</p><p>15-18 T-intersection (place two 10' x 20' corridor tiles)</p><p>19-20 Four-way intersection (place three 10' x 20' corridor tiles)</p><p></p><p>TABLE IV: Passage Turns</p><p></p><p>Roll Result</p><p></p><p>1-10 Left 90 degrees (place 10' x 20' corridor tile)</p><p>11-20 Right 90 degrees (place 10' x 20' corridor tile)</p><p></p><p></p><p>TABLE V: Rooms</p><p>(Roll for Room Size, Number of Exits and Room Contents)</p><p></p><p>Roll Room Size</p><p>1-2 10' x 10'</p><p>3-8 10' x 20'</p><p>9-15 20' x 20'</p><p>16-17 20' x 30' *</p><p>18-19 20' x 40'</p><p>20 40' x 50'</p><p></p><p>* Combine previous two tiles to create this size room</p><p></p><p></p><p>TABLE V. A.: Number of Exits</p><p></p><p>Roll Room Area Number of Exits **</p><p>1-6 up to 400 sq ft 1</p><p> over 400 sq ft 2</p><p>7-12 up to 400 sq ft 2</p><p> over 400 sq ft 3</p><p>13-16 up to 400 sq ft 3</p><p> over 400 sq ft 4</p><p>17-18 up to 800 sq ft 0 *</p><p> over 800 sq ft 1</p><p>19-20 any size 1-4</p><p></p><p>* May search once per wall for secret doors. Success indicates a secrete door on that wall.</p><p>** The exit from a room is always a door. It is (1-5) a single door and (6) a double door. </p><p></p><p></p><p>TABLE V. B.: Exit Location *</p><p></p><p>Roll Location **</p><p>1-7 opposite wall</p><p>8-12 left wall</p><p>13-17 right wall</p><p>18-20 same wall</p><p></p><p>* Refer to TABLE II: Doors for space beyond exit</p><p>** Use common sense when placing exits. It might be easier to just place them so that they fit best on the table.</p><p></p><p></p><p>TABLE V. C: Room Contents</p><p></p><p>Roll Result</p><p>1-12 Empty</p><p>13-14 Monster (see DMG) and (1-2) Room Feature (3-20) no Room Feature</p><p>15-17 Monster and treasure (see DMG) and (1-2) Room Feature (3-20) no Room Feature</p><p>18-19 Room Feature</p><p>20 Treasure (see DMG)</p><p></p><p></p><p></p><p></p><p>TABLE VI: Stairs</p><p></p><p>Roll Result</p><p>1-7 Regular stairs down (place 10' x 20' stairs tile)</p><p>8 Regular stairs up (place 10' x 20' stairs tile)</p><p>11-17 Spiral stairs down (place 10' x 10' spiral stairs tile)</p><p>18 Spiral stairs up (place 10' x 10' spiral stairs tile)</p><p>19-20 Trap door in floor with ladder down (place trap door tile)</p><p></p><p></p><p>Table VII: Corridor Feature</p><p></p><p>Roll Result</p><p>1-2 Gust of wind blows out any exposed flames</p><p>3-4 Portcullis falls (1-4) in front of (5-6) behind party. (place portcullis tile)</p><p>5-12 Open pit (place 10' x 10' pit tile)</p><p>13-20 Trap (see DMG)</p><p></p><p></p><p>TABLE VIII: Room Feature *</p><p></p><p>Roll Result</p><p>1-5 Open Pit (1-4) 10' x10' pit tile (5-6) 20' x 20' pit tile</p><p>6-7 Statue (place 5’ x 5’ statue tile)</p><p>8-12 Trap (see DMG)</p><p>13-14 Fountain (place 20' x 20' fountain tile)</p><p>15-17 Pool (place 20' x 20' pool tile)</p><p>18-19 Crevasse (place largest crevasse tile that will fit in room)</p><p>29 Magic Circle (1-4) 10’ x 10’ magic circle tile or (5-6) 20’ x 20’ magic circle tile</p><p></p><p>* Some features may be too large for some room tiles. Replace room tile with larger tile if necessary.</p></blockquote><p></p>
[QUOTE="AnthonyRoberson, post: 3039391, member: 3505"] I whipped up some tables last night to generate random dungeons using the new [B]Dungeon Tiles[/B]. The tables aren't complete yet, but let me know what you think! BTW, can someone tell me how to format the tables so they display properly? I can't figure out the correct vBcode to do it... [Edited to correct some errors in the tables] RANDOM DUNGEON GENERATION USING DUNGEON TILES These tables are intended to be used with Dungeon Tiles and the random monster, traps and treasure tables from the DMG to create random dungeon adventures. A dungeon always starts by placing a 10' x 20' stairs tile. The stairs end in a Room (see TABLE V) TABLE I: Periodic Check Roll Result 1-5 Continue straight - place a 10' x 20' corridor tile and check again (this table) 6-9 Door (see TABLE II) 10-12 Side Passage (see TABLE III) 13-16 Passage Turns (see TABLE IV) 17 Stairs (see TABLE VI) 18 Dead End (may check for left, right and ahead for secret doors. Success indicates a secret door is found) 19 Corridor Feature (Table VII) 20 Wandering Monster (see DMG), check again immediately to see what lies ahead so that direction of monster's approach can be determined. TABLE II: Doors Location of Door: Roll Location 1-6 Left 7-12 Right 13-30 Ahead Space Beyond Door Is Roll Result 1-3 Parallel passage (place 10' x 20' corridor tile) or small room (place 10' x 10' room tile) if door is straight ahead 4-9 Passage straight ahead (place 10' x 20' corridor tile) 10-20 Room TABLE III: Side Passage Roll Result 1-7 Passage to the left (place 10' x 20' corridor tile) 8-14 Passage to the right (place 10' x 20' corridor tile) 15-18 T-intersection (place two 10' x 20' corridor tiles) 19-20 Four-way intersection (place three 10' x 20' corridor tiles) TABLE IV: Passage Turns Roll Result 1-10 Left 90 degrees (place 10' x 20' corridor tile) 11-20 Right 90 degrees (place 10' x 20' corridor tile) TABLE V: Rooms (Roll for Room Size, Number of Exits and Room Contents) Roll Room Size 1-2 10' x 10' 3-8 10' x 20' 9-15 20' x 20' 16-17 20' x 30' * 18-19 20' x 40' 20 40' x 50' * Combine previous two tiles to create this size room TABLE V. A.: Number of Exits Roll Room Area Number of Exits ** 1-6 up to 400 sq ft 1 over 400 sq ft 2 7-12 up to 400 sq ft 2 over 400 sq ft 3 13-16 up to 400 sq ft 3 over 400 sq ft 4 17-18 up to 800 sq ft 0 * over 800 sq ft 1 19-20 any size 1-4 * May search once per wall for secret doors. Success indicates a secrete door on that wall. ** The exit from a room is always a door. It is (1-5) a single door and (6) a double door. TABLE V. B.: Exit Location * Roll Location ** 1-7 opposite wall 8-12 left wall 13-17 right wall 18-20 same wall * Refer to TABLE II: Doors for space beyond exit ** Use common sense when placing exits. It might be easier to just place them so that they fit best on the table. TABLE V. C: Room Contents Roll Result 1-12 Empty 13-14 Monster (see DMG) and (1-2) Room Feature (3-20) no Room Feature 15-17 Monster and treasure (see DMG) and (1-2) Room Feature (3-20) no Room Feature 18-19 Room Feature 20 Treasure (see DMG) TABLE VI: Stairs Roll Result 1-7 Regular stairs down (place 10' x 20' stairs tile) 8 Regular stairs up (place 10' x 20' stairs tile) 11-17 Spiral stairs down (place 10' x 10' spiral stairs tile) 18 Spiral stairs up (place 10' x 10' spiral stairs tile) 19-20 Trap door in floor with ladder down (place trap door tile) Table VII: Corridor Feature Roll Result 1-2 Gust of wind blows out any exposed flames 3-4 Portcullis falls (1-4) in front of (5-6) behind party. (place portcullis tile) 5-12 Open pit (place 10' x 10' pit tile) 13-20 Trap (see DMG) TABLE VIII: Room Feature * Roll Result 1-5 Open Pit (1-4) 10' x10' pit tile (5-6) 20' x 20' pit tile 6-7 Statue (place 5’ x 5’ statue tile) 8-12 Trap (see DMG) 13-14 Fountain (place 20' x 20' fountain tile) 15-17 Pool (place 20' x 20' pool tile) 18-19 Crevasse (place largest crevasse tile that will fit in room) 29 Magic Circle (1-4) 10’ x 10’ magic circle tile or (5-6) 20’ x 20’ magic circle tile * Some features may be too large for some room tiles. Replace room tile with larger tile if necessary. [/QUOTE]
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