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Random Encounter - River
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<blockquote data-quote="AtomicPope" data-source="post: 6933317" data-attributes="member: 64790"><p>I just finished a session where the PCs had to cross a dangerous river in an Amazonesque jungle to sneak into a Yuan Ti slave temple. Muddy waters, rain, and a heavy flowing river makes it a dangerous journey. I like to do Skill Challenges and events unfold based on their rolls, collective and individual. For the river we did the following:</p><p></p><p>Everyone must roll one skill check each turn. The PCs cross the river when the total number of successes equals 3 times their number. So if there's 4 PCs then that's 12 successful skill checks. If a PC makes 3 successful checks then they're across. I set the DC based on the skill used, and not all skills are useful. The more useful the skill the better off they'll be. Also, I allow them to "cancel" a failure by making an Athletic (Constitution) check DC 12, basically they're treading water.</p><p></p><p>Skills:</p><p>Athletics DC 12 (Strength or Dex)</p><p>Nature or Survival DC 15</p><p>Investigation or Perception DC 18</p><p></p><p>Failure: take 1d4 bludgeoning damage</p><p>Failure by 5 or more: as failure plus one level of Exhausion</p><p></p><p>Random event (roll 1d6):</p><p>1. Poisonous Snake - a poisonous snake makes one attack with Advantage then leaves</p><p> 2-4. Log (roll a 1d6): on a 1-3 the log interferes (disadvantage), on a 4-6 it aids (advantage)</p><p>5. Quipper Swarm - a swarm of quippers attack every round after the PCs make their check. </p><p>6. Crocodile - a crocodile attacks every round the PCs make their check. If the Crocodile is below 50% hp it leaves. A restrained character automatically fails by 5.</p><p> </p><p>* PCs can attack instead and tread water Athletics DC 12 (Con) to avoid failure.</p><p>* PCs who have made it can help other players by being clever, or attacking a creature. Give all creatures concealment for the muddy water.</p><p></p><p>Is this deadly? Yes and no. Really, it's just tiring. Exhaustion isn't deadly until later on. The goal of these skill challenges is to affect a change in the way the game is played and mimic is real life scenario. After tumbling through a raging river in the Amazon a PC will probably need a long rest and a Cure Light Wounds.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 6933317, member: 64790"] I just finished a session where the PCs had to cross a dangerous river in an Amazonesque jungle to sneak into a Yuan Ti slave temple. Muddy waters, rain, and a heavy flowing river makes it a dangerous journey. I like to do Skill Challenges and events unfold based on their rolls, collective and individual. For the river we did the following: Everyone must roll one skill check each turn. The PCs cross the river when the total number of successes equals 3 times their number. So if there's 4 PCs then that's 12 successful skill checks. If a PC makes 3 successful checks then they're across. I set the DC based on the skill used, and not all skills are useful. The more useful the skill the better off they'll be. Also, I allow them to "cancel" a failure by making an Athletic (Constitution) check DC 12, basically they're treading water. Skills: Athletics DC 12 (Strength or Dex) Nature or Survival DC 15 Investigation or Perception DC 18 Failure: take 1d4 bludgeoning damage Failure by 5 or more: as failure plus one level of Exhausion Random event (roll 1d6): 1. Poisonous Snake - a poisonous snake makes one attack with Advantage then leaves 2-4. Log (roll a 1d6): on a 1-3 the log interferes (disadvantage), on a 4-6 it aids (advantage) 5. Quipper Swarm - a swarm of quippers attack every round after the PCs make their check. 6. Crocodile - a crocodile attacks every round the PCs make their check. If the Crocodile is below 50% hp it leaves. A restrained character automatically fails by 5. * PCs can attack instead and tread water Athletics DC 12 (Con) to avoid failure. * PCs who have made it can help other players by being clever, or attacking a creature. Give all creatures concealment for the muddy water. Is this deadly? Yes and no. Really, it's just tiring. Exhaustion isn't deadly until later on. The goal of these skill challenges is to affect a change in the way the game is played and mimic is real life scenario. After tumbling through a raging river in the Amazon a PC will probably need a long rest and a Cure Light Wounds. [/QUOTE]
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