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Random Encounter Tables in 4th
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<blockquote data-quote="Stoat" data-source="post: 5535583" data-attributes="member: 16786"><p>My current campaign is a kitbashed version of the Isle of Dread. There's a fair amount of hexcrawling, and random encounters are part of the game. I use a nested set of encounter charts. This is (more or less) the first one:</p><p></p><p>There is 2 in 6 chance of an encounter for every Hex the PC's thoroughly explor and a 1 in 6 chance of an encounter for every Hex they simply pass through.</p><p></p><p>If an encounter occurs roll percentile dice:</p><p></p><p>1-30 % Combat encounter</p><p></p><p>31-60 % Everyone loses a Healing Surge</p><p></p><p>61-80 % Chance that everyone takes a -2 penalty to a Defense until the next extended rest.</p><p></p><p>81-100 % Something creepy happens that has no in-game effect. </p><p></p><p>If the result is "combat encounter" I roll on a separate chart depending on where the PC's are (different terrain=different chart). The encounter does not have to lead to combat, but it probably will.</p><p></p><p>For the results "Everyone loses a Healing surge or Chance that everyone takes a -2 penalty to a Defense" I improvise something that would lead to that result depending on the circumstances. "Oh no! You walked into a nest of biting insects and lose a healing surge." "Oh no! The miasmal vapors of the swamp weaken those of you who fail an Endurance check!"</p><p></p><p>The idea is to have random encounters that are flavorful and give a sense that the environment is dangerous without having a ton of long combats in the game.</p></blockquote><p></p>
[QUOTE="Stoat, post: 5535583, member: 16786"] My current campaign is a kitbashed version of the Isle of Dread. There's a fair amount of hexcrawling, and random encounters are part of the game. I use a nested set of encounter charts. This is (more or less) the first one: There is 2 in 6 chance of an encounter for every Hex the PC's thoroughly explor and a 1 in 6 chance of an encounter for every Hex they simply pass through. If an encounter occurs roll percentile dice: 1-30 % Combat encounter 31-60 % Everyone loses a Healing Surge 61-80 % Chance that everyone takes a -2 penalty to a Defense until the next extended rest. 81-100 % Something creepy happens that has no in-game effect. If the result is "combat encounter" I roll on a separate chart depending on where the PC's are (different terrain=different chart). The encounter does not have to lead to combat, but it probably will. For the results "Everyone loses a Healing surge or Chance that everyone takes a -2 penalty to a Defense" I improvise something that would lead to that result depending on the circumstances. "Oh no! You walked into a nest of biting insects and lose a healing surge." "Oh no! The miasmal vapors of the swamp weaken those of you who fail an Endurance check!" The idea is to have random encounters that are flavorful and give a sense that the environment is dangerous without having a ton of long combats in the game. [/QUOTE]
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