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Random Encounter Tables in 4th
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<blockquote data-quote="UngeheuerLich" data-source="post: 5537631" data-attributes="member: 59057"><p>random encounters can be used in dungeons, and you can draw on the normal encounters. It would be a way to make it much more dynamically feeling.</p><p></p><p>In the wilderness, a random encounter needs to be either tough or very easy. You could argue, that every encounter should advance the story, but random does not always mean meaningless... in fact, random encounters can be used to "hide" more important encounters in between them...</p><p></p><p>The last important role, random encounters fulfill is showing players that they are becoming more powerful: Use a standard array of monsters in a particular region. When you first meet those monsters, you barely survive. Later you fend them off quite ok. The third time you meet them, you easily flatten them.</p><p>You may even preview a later plot branch with a random encounter, or a random encounter can spontaneously evolve into a little plot.</p><p></p><p>Pre-planned encounters are fine and good. (Semi-)Random encounters do have their place in the game, to spice it up.</p><p>(If your players like it. If they are bored of them... let them skip them)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 5537631, member: 59057"] random encounters can be used in dungeons, and you can draw on the normal encounters. It would be a way to make it much more dynamically feeling. In the wilderness, a random encounter needs to be either tough or very easy. You could argue, that every encounter should advance the story, but random does not always mean meaningless... in fact, random encounters can be used to "hide" more important encounters in between them... The last important role, random encounters fulfill is showing players that they are becoming more powerful: Use a standard array of monsters in a particular region. When you first meet those monsters, you barely survive. Later you fend them off quite ok. The third time you meet them, you easily flatten them. You may even preview a later plot branch with a random encounter, or a random encounter can spontaneously evolve into a little plot. Pre-planned encounters are fine and good. (Semi-)Random encounters do have their place in the game, to spice it up. (If your players like it. If they are bored of them... let them skip them) [/QUOTE]
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