Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Random Encounters in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5840182" data-attributes="member: 3192"><p>There's really no wrong answer here. I have a few different ways I like to use Wandering Monsters (typically considered random encounters in later works), but there are a few commonalities between them. Here's one way:</p><p></p><ol> <li data-xf-list-type="ol">In a territory a creature (usually) has a lair. A dot in a circle basically.</li> <li data-xf-list-type="ol">It may share that lair with other creatures, even of different types, but the total number shares the lair & the territory.</li> <li data-xf-list-type="ol">When in the lair, they are in the lair - a dungeon encounter keyed by time as well.</li> <li data-xf-list-type="ol">When they out and about doing their thing in the world they are wandering their territory (this can even include expanding it). </li> <li data-xf-list-type="ol">Many, many creatures, lifeforms, non-life, etc. share a territories in overlapping ways. As a DM I pragmatically break these down into coherent levels and assess everything inside.</li> <li data-xf-list-type="ol">Each territory is like a big stack of pancakes then. A wandering encounter table includes all the creatures that wander that territory.</li> <li data-xf-list-type="ol">Each creature has an odds of being encountered based upon their number (population density), size, speed, etc.</li> <li data-xf-list-type="ol">Each table can also account for life cycle times, normally diurnal and nocturnal (day and night encounters).</li> <li data-xf-list-type="ol">The entire total of creatures per table is determined and the probability of encounter for that region is what determines when and how often checks are made.</li> <li data-xf-list-type="ol">For simplicity sake, checks are made prior to play when generating the next scenario. So, Territory/Region A has a timeline of random encounters that will happen so long as characters are within that territory. (i.e. Day 7 hours wolf pack, evening 3 hours giant snake, etc.)</li> <li data-xf-list-type="ol">All of this ignores activities that can attract (or repel) creatures, like combat (or stench, fire, etc.).</li> </ol><p></p><p>This way I can prep encounters for creatures which have already been embedded in the world and roll up details for the more or less likely encounters.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5840182, member: 3192"] There's really no wrong answer here. I have a few different ways I like to use Wandering Monsters (typically considered random encounters in later works), but there are a few commonalities between them. Here's one way: [LIST=1] [*]In a territory a creature (usually) has a lair. A dot in a circle basically. [*]It may share that lair with other creatures, even of different types, but the total number shares the lair & the territory. [*]When in the lair, they are in the lair - a dungeon encounter keyed by time as well. [*]When they out and about doing their thing in the world they are wandering their territory (this can even include expanding it). [*]Many, many creatures, lifeforms, non-life, etc. share a territories in overlapping ways. As a DM I pragmatically break these down into coherent levels and assess everything inside. [*]Each territory is like a big stack of pancakes then. A wandering encounter table includes all the creatures that wander that territory. [*]Each creature has an odds of being encountered based upon their number (population density), size, speed, etc. [*]Each table can also account for life cycle times, normally diurnal and nocturnal (day and night encounters). [*]The entire total of creatures per table is determined and the probability of encounter for that region is what determines when and how often checks are made. [*]For simplicity sake, checks are made prior to play when generating the next scenario. So, Territory/Region A has a timeline of random encounters that will happen so long as characters are within that territory. (i.e. Day 7 hours wolf pack, evening 3 hours giant snake, etc.) [*]All of this ignores activities that can attract (or repel) creatures, like combat (or stench, fire, etc.). [/LIST] This way I can prep encounters for creatures which have already been embedded in the world and roll up details for the more or less likely encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Random Encounters in 5E
Top