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General Tabletop Discussion
*Pathfinder & Starfinder
Random encounters in the wilderness?
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<blockquote data-quote="Jasperak" data-source="post: 5181544" data-attributes="member: 2487"><p>Your way implies very dense populations.</p><p></p><p>In the sandbox I am creating I am using a slightly modified version of the BECMI encounter rates. Each hex is 3 miles and I roll once for each hex. In grasslands/plains/inhabited hex, 6 on a d6 results in a random encounter, in forest or hills a 5-6 on a d6, and marsh or mountains a 4-6 on a d6. If the hex has a special site (entrance to a dungeon, ruins, etc...--if applicable,) it will be found on a 6 on the d6 regardless of terrain type.</p><p></p><p>NOTE-The Expert book says one should check once per day and may make additional checks, to a maximum of 3 or 4 per day. Because of the layout of my map, I would expect 3-4 rolls per day.</p><p></p><p>The standard party on foot could traverse 4-6 clear hexes a day, 3-5 forested or hill hexes a day, or 2-3 marsh or mountain hexes a day. Because the map has different terrain throughout I found it easier to base the chance on distance traveled (hex) than time but I think either way would be fine. </p><p></p><p>I think it works out to 1 in 6 chance per hour traveled with higher probabilities in more difficult terrain. Note that this is for encounters in which I expect the PCs to engage in combat. I will often sprinkle in "random" encounters of caravans or pilgrims on roads (for example) whenever I feel like.</p><p></p><p>Hope it helps.</p></blockquote><p></p>
[QUOTE="Jasperak, post: 5181544, member: 2487"] Your way implies very dense populations. In the sandbox I am creating I am using a slightly modified version of the BECMI encounter rates. Each hex is 3 miles and I roll once for each hex. In grasslands/plains/inhabited hex, 6 on a d6 results in a random encounter, in forest or hills a 5-6 on a d6, and marsh or mountains a 4-6 on a d6. If the hex has a special site (entrance to a dungeon, ruins, etc...--if applicable,) it will be found on a 6 on the d6 regardless of terrain type. NOTE-The Expert book says one should check once per day and may make additional checks, to a maximum of 3 or 4 per day. Because of the layout of my map, I would expect 3-4 rolls per day. The standard party on foot could traverse 4-6 clear hexes a day, 3-5 forested or hill hexes a day, or 2-3 marsh or mountain hexes a day. Because the map has different terrain throughout I found it easier to base the chance on distance traveled (hex) than time but I think either way would be fine. I think it works out to 1 in 6 chance per hour traveled with higher probabilities in more difficult terrain. Note that this is for encounters in which I expect the PCs to engage in combat. I will often sprinkle in "random" encounters of caravans or pilgrims on roads (for example) whenever I feel like. Hope it helps. [/QUOTE]
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Random encounters in the wilderness?
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