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General Tabletop Discussion
*Pathfinder & Starfinder
Random encounters in the wilderness?
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<blockquote data-quote="Jasperak" data-source="post: 5182673" data-attributes="member: 2487"><p>It's from the Mentzer blue book from 1983 from the 5 box BECMI set on pg. 42. Similar information can be found on pp. 124-125 of the Labyrinth Lord PDF which can be downloaded for free from Goblinoid Games.</p><p></p><p>3.5e has the chance of a random wilderness encounter on pg. 95 based on the civilization level of an area.</p><p></p><p>Desolate/wasteland 5% chance per hour</p><p>Frontier/wilderness 8% chance per hour</p><p>Verdant/civilized 10% chance per hour</p><p>Heavily traveled 12% chance per hour</p><p></p><p>But then goes on to describe generating a wilderness encounter table that seems to primarily list monsters. Seems a little backwards to me.</p><p></p><p>1e has the chance for encounter differently on pg. 47 of the original Player's Handbook as follows:</p><p>relatively dense 1 in 20</p><p>moderate to sparse/patrolled 1 in 12</p><p>uninhabited/wilderness 1 in 10</p><p></p><p>The frequency is based on a chart that I do not know how to format here but it breaks down by terrain and time of day. For example if the PCs were in any terrain but hills in the morning you would roll, at noon in forest/hills/marsh you would roll.</p><p></p><p>OSRIC isn't completely clear on pg. 140, but implies 3 checks with a base chance of 1 in 12 and leaves it to the GM to adjust the frequency according to the density of the terrain. It seems to match the 1e chances.</p><p></p><p>4e doesn't seem to mention random encounters other than choosing the difficulty and some other things.</p><p></p><p>My 2e books are buried somewhere so I cannot check them. Hope this helps give you some ideas.</p></blockquote><p></p>
[QUOTE="Jasperak, post: 5182673, member: 2487"] It's from the Mentzer blue book from 1983 from the 5 box BECMI set on pg. 42. Similar information can be found on pp. 124-125 of the Labyrinth Lord PDF which can be downloaded for free from Goblinoid Games. 3.5e has the chance of a random wilderness encounter on pg. 95 based on the civilization level of an area. Desolate/wasteland 5% chance per hour Frontier/wilderness 8% chance per hour Verdant/civilized 10% chance per hour Heavily traveled 12% chance per hour But then goes on to describe generating a wilderness encounter table that seems to primarily list monsters. Seems a little backwards to me. 1e has the chance for encounter differently on pg. 47 of the original Player's Handbook as follows: relatively dense 1 in 20 moderate to sparse/patrolled 1 in 12 uninhabited/wilderness 1 in 10 The frequency is based on a chart that I do not know how to format here but it breaks down by terrain and time of day. For example if the PCs were in any terrain but hills in the morning you would roll, at noon in forest/hills/marsh you would roll. OSRIC isn't completely clear on pg. 140, but implies 3 checks with a base chance of 1 in 12 and leaves it to the GM to adjust the frequency according to the density of the terrain. It seems to match the 1e chances. 4e doesn't seem to mention random encounters other than choosing the difficulty and some other things. My 2e books are buried somewhere so I cannot check them. Hope this helps give you some ideas. [/QUOTE]
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