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Random encounters when travelling. Is there a better way? Do you use 'em?
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<blockquote data-quote="Li Shenron" data-source="post: 2032303" data-attributes="member: 1465"><p>I prefer to choose what the party encounters, so no random encounter tables.</p><p></p><p>I may consider rolling a % probability that they have an encounter (but not with a random creature) every time frame spent in a location, although I don't usually do that either.</p><p></p><p>It could be useful for situations such as when the characters refuse to pay for an inn and sleep in the woods, the downside of which may be a chance of being attacked e.g. by a pack of wolves. In this case it may be better to roll a % (and show it!) instead of just choosing to have the attack happen, so that the players have a feeling of "risk" instead of plain "retribution" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2032303, member: 1465"] I prefer to choose what the party encounters, so no random encounter tables. I may consider rolling a % probability that they have an encounter (but not with a random creature) every time frame spent in a location, although I don't usually do that either. It could be useful for situations such as when the characters refuse to pay for an inn and sleep in the woods, the downside of which may be a chance of being attacked e.g. by a pack of wolves. In this case it may be better to roll a % (and show it!) instead of just choosing to have the attack happen, so that the players have a feeling of "risk" instead of plain "retribution" ;) [/QUOTE]
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Random encounters when travelling. Is there a better way? Do you use 'em?
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